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Devlog: Company Leader Skills Unit Attributes

Hello there, fellow Companions!
This time we want to share with you some informations about the company leaders skills. However, we should start with explaining the basic attributes that each character in Glorious Companions possesses and is defined by. Lets cover them one by one.
[STR] Strength - its used to calculate your companions melee attack accuracy. On top of that most weapons have at least some STR damage modifier, and while when fighting with a sabre the amount of Strength your companion has wont make that much of an impact on the resulting damage, having more STR will significantly increase your damage output with weapons such as axes, maces and polearms. The only weapon types that dont take STR into consideration are firearms and crossbows. Strength is also used to calculate companions chance to Parry an attack (which can be only done in melee combat). [AGI] Agility - used to determine the accuracy of ranged attacks, as well as your companions ability to dodge incoming strikes and projectiles. [DEF] Defense - reduces the amount of damage your companion receives and is also used to calculate the probability of blocking an incoming strike with a shield. [MND] Mind - its crucial for both casting powerful spells / special abilities and surviving arcane attacks or curses. [SPD] Speed - a permanent attribute which can not be leveled up, each unit archetype starts with a given amount of speed and itll stay that way forever (unless the companion breaks their ankle or something). It determines how many AP points it costs to move a given distance. Its also used to calculate the travel speed of the whole company on the world map. [HP] Health - this one is pretty obvious, dont let it get down to zero or your character will die. [AP] Action Points - a crucial attribute, the more AP your companion has, the more it can do on the battlefield. First off in each turn you can only use up to half of units Action Points for movement. Then each possible action has its own AP cost assigned, be it swapping weapon sets or rotating (positioning in very important in GC). Also each weapon has a different cost for attacking (and some also have an additional cost for reloading), for example a dagger uses only 4 AP per attack, while a heavy halberd will require 8 Action Points. [RES] Resource - each race in Glorious Companions has its own resource along with a unique mechanic paired up with it. In short it allows units to use the special abilities they have learned. That sums it up pretty well, we didnt want to go with too many base attributes as to make each one count - so the players dont just keep leveling up only a single stat. Next we have the Leader Skills, and as the name suggests, only the companys leader has those. Lets cover them one by one as we did with the attributes.
Leadership - increases the maximum party capacity, the more you level it up the bigger your company can get. Trading - increases your bartering ability, youll receive fairer prices when buying items from the merchants of Navaroth and youll be able to make a bigger profit when selling. Tactics - increases the range of your deployment zone at the beginning of a battle. Intelligence - when leveling up this skill the tooltips will start giving you more and more info on enemy parties in the world map and on enemy troops on the battlefield. First Aid - increases the chances of your companions not permanently dying after receiving a fatal wound. Spoil - increases the amount and/or quality of loot your receive after a won battle. Wayfaring - impacts your companys travelling speed on the world map. Construction - decreases the amount of time it takes to construct new buildings in the settlements you own, as well as the time it takes to properly fortificate your camps (more on that in future devlogs). Surgery - increases the rate at which your companions regenerate their health passively on the world map. Thatd be it for this weeks update, thanks for staying with us! Which Leader Skill will you be maxing out at the beginning of your journey? As always remember to add Glorious Companions to your Steam wishlist and share the game with your friends!


[ 2019-03-24 11:06:16 CET ] [ Original post ]



Glorious Companions
Ancient Forge Studio
  • Developer

  • Ancient Forge Studio
  • Publisher

  • 2019-06-04
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 63  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (111 reviews)


  • Review Score

  • https://gloriouscompanions.com
  • Website

  • https://store.steampowered.com/app/1001040 
  • Steam Store

  • Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.



    The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.


    • Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
    • No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
    • Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
    • Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
    • Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
    • No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
    • New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
    • Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
    • More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
    • Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.


    At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.

    Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.



    Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.


    Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.

    Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.


    The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.

    Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+
    • Processor: i5-4690+Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • Storage: 2 GB available space
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