The Captain Update is here!
Weve always wanted the captains to feel like something more than just ordinary soldiers, and thus each captain will now possess a special ability thatll improve their survivability (as long as your allies are still alive) as well as provide an active skill enabling some clutch plays. Keep in mind though that using your Captains Calls active part will make you vulnerable afterwards, as the passive part wont work while the ability is on cooldown.
At last you wont have to decide between only fighting bandits or wolves, as weve added a bunch of new neutral opponents for you to challenge and, most importantly, have some easier targets to chase in the early game. Weve also changed the Wolf model so say goodbye to the good ol low-poly one. In the future updates you can expect the neutral parties to gain their own cool Captain Calls to differentiate them even more.
Weve added the first batch of firearms, weapons mainly utilized by the Valrenay men and women, although their technology has already spread throughout the continent and a sight of a Scarre Raider with a musket in his hand isnt exactly that shocking to the common folk. In the future the Valrenay units will gain even more abilities that can utilize these weapons to their fullest potential, but you can already give it a try in a regular battle.
Based on the feedback weve received from the community we decided to add a new panel window where youll be able to find grouped information on all your units, how much do you have to pay them and how much food they eat. Itll also come in handy when you cant recall in which city youve left one of your companions to train a new ability.
The food system is finally here and you may now stress about your companions starving to death (or more likely leaving the company as itll get them quite unhappy). Coupled with this change weve also added Happiness meters to your companions so you can closely monitor their mood. Extremely content companions will gain additional EXP boosts while the unhappy companions will suffer adequate penalties.
The character customization got a little more interesting with the addition of different hair options for the player characters. As mentioned on launch, the customization system is something that well keep expanding on incrementally as we progress with the Early Access. __ If you notice anything report-worthy please let us know about the issue in the Bug Reports forums board.
[ 2019-06-17 16:14:49 CET ] [ Original post ]
Hello there, Companions!
Were back with the first content update for Glorious Companions - the Captain Update. Weve mostly focused on strengthening the games core mechanic and the main goal of the battle, which is to kill the enemy teams captain before yours dies.
IMPORTANT: Save files from the previous version wont work on the newest update. Unfortunately youll have to start a new playthrough, although the changes weve made would impact the games beginning and its balance so itd be wise to start with a new company anyhow.
Captains Calls
Weve always wanted the captains to feel like something more than just ordinary soldiers, and thus each captain will now possess a special ability thatll improve their survivability (as long as your allies are still alive) as well as provide an active skill enabling some clutch plays. Keep in mind though that using your Captains Calls active part will make you vulnerable afterwards, as the passive part wont work while the ability is on cooldown.
New neutral enemies
At last you wont have to decide between only fighting bandits or wolves, as weve added a bunch of new neutral opponents for you to challenge and, most importantly, have some easier targets to chase in the early game. Weve also changed the Wolf model so say goodbye to the good ol low-poly one. In the future updates you can expect the neutral parties to gain their own cool Captain Calls to differentiate them even more.
Firearms
Weve added the first batch of firearms, weapons mainly utilized by the Valrenay men and women, although their technology has already spread throughout the continent and a sight of a Scarre Raider with a musket in his hand isnt exactly that shocking to the common folk. In the future the Valrenay units will gain even more abilities that can utilize these weapons to their fullest potential, but you can already give it a try in a regular battle.
Company Overview panel
Based on the feedback weve received from the community we decided to add a new panel window where youll be able to find grouped information on all your units, how much do you have to pay them and how much food they eat. Itll also come in handy when you cant recall in which city youve left one of your companions to train a new ability.
Food System & Companion Happiness
The food system is finally here and you may now stress about your companions starving to death (or more likely leaving the company as itll get them quite unhappy). Coupled with this change weve also added Happiness meters to your companions so you can closely monitor their mood. Extremely content companions will gain additional EXP boosts while the unhappy companions will suffer adequate penalties.
Hair options for the Player Characters
The character customization got a little more interesting with the addition of different hair options for the player characters. As mentioned on launch, the customization system is something that well keep expanding on incrementally as we progress with the Early Access. __ If you notice anything report-worthy please let us know about the issue in the Bug Reports forums board.
Content:
- Added a new type of abilities available only for the Captain units, the so called Captain Calls:
- Last Stand - Engineer / Wise,
- Berserk Rush - Mercenary / Wise,
- Covering Fire - Gunner / Tough.
- Added new neutral enemies:
- Bears and Bear Cubs,
- Stags and Does,
- Foxes,
- Boars,
- New Wolf models.
- Implemented the first few firearm weapons.
- Implemented a Company Overview window panel.
- Implemented the Food System.
- Implemented Companion Happiness.
- Added different hair options for Valrenay Player Characters.
Bug fixes:
- Fixed a bug connected to having only captain in your company and the weekly upkeep window showing up.
- Fixed the notification panel on the world map.
- Fixed a bug where you could take back a companion after training even when you didnt have space in your company.
- Fixed Engineers shield socket position.
QoL improvements and tweaks:
- Added keyboard shortcuts for controlling the games speed on the world map (1, 2 and 3)
- Added an option to delete save files directly in game.
- Added a popup window when a companion leaves your party.
- Tweaked captain generation for the NPC parties.
- Were now displaying special status effects under the units HP bars.
- Added a popup window after a companion died in battle.
- Animals can no longer parry melee attacks. So cant your fists.
Glorious Companions
Ancient Forge Studio
Ancient Forge Studio
2019-06-04
Strategy RPG Singleplayer EA
Game News Posts 63
🎹🖱️Keyboard + Mouse
Mixed
(111 reviews)
https://gloriouscompanions.com
https://store.steampowered.com/app/1001040 
Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.
The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.
At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.
Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.
Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.
Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.
Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.
The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.
Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.
- Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
- No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
- Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
- Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
- Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
- No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
- New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
- Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
- More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
- Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.
At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.
Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.
Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.
Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.
Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.
The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.
Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: i5-4690+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 660+
- Storage: 2 GB available space
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