Hello there, Companions!
We continue with improvements to the core aspects of Glorious Companions. We know that weird behaviors and actions taken by the computer-controlled opponents may instantly put you out of immersion and thats why weve decided to focus on reworking the AI system early on.
Wed love to hear your feedback on how the new AI plays, along with reports of any bugs or odd situations youve encountered during your playthroughs. You can either post those on the Steam forums or on our Discord server.
So, without further ado lets get to changes in the games newest version.
Reworked AI System
The biggest problem with our old approach was the behavior of the enemy captains, which is crucial for balanced and challenging gameplay - we wanted the captains to focus on surviving the battles. The AI will now move all its units in a tight formation and will no longer leave the poor slow Gunners behind right from the get-go. Weve also spent a lot of time deciding how to value different actions in varied scenarios, for example enemy units shouldnt decide as often to move out of melee combat zones (which in turn caused them to receive opportunity attacks) or rotate randomly. The AI has also learned how to utilize covers and will use them to safely reload their guns when needed. Weve also made a lot of groundwork for the AI to use abilities which should come in the near future.
Day & Night System in Battles
Weve connected the world map clock with battles and thus you wont have to play through whole battles at night time. Each turn will last an hour (of the games time) and youll see a smooth daytime transition at the beginning of your round. This feature also allowed us to customize each battle locations lighting settings more easily and give them a more distinct look.
World Map Travelling Speed
You might also notice that your party will move slower through rough terrain from now on. Keep that in mind while traversing mountains or water. In the future (with World Map 2.0 update) this will get more sophisticated but itll do as it is for now.
New Scale and Plate Armors
The previous Scale and Plate armors werent on par with the other ones and so weve decided to remake them from scratch. Check out the new Valrenay looks below:
__ If you notice anything report-worthy please let us know about the issue in the Bug Reports forums board.
Content:
- Remade Scale and Plate Armors.
- Added dynamic lighting (day & night system) in battle maps.
Bug fixes:
- Fixed a bug with the party size not updating in the world map tooltips.
- Fixed a bug with recruited Gunners displaying the beard/hair from the playable characters customizable options.
QoL improvements and tweaks:
- Battle AI: AI will now move in a formation instead of leaving the slowest units behind.
- Battle AI: AI will react to flanking.
- Battle AI: AI Captain will now play much safer, will try to stay in the second line of formation.
- Battle AI: AI will favor positions behind covers when their enemy has a lot of ranged units.
- Battle AI: Ranged units will no longer favor walking into the enemy melee range.
- Battle AI: Fixed AI doing random rotations.
- Cities will value different item types differently from now on. (small tweak before the fully fledged resource / region based system)
- Movement speed on the world map will now depend on the terrain youre traversing.
Whats ahead
Were working on a pretty big update that might take us some time to finish (dont expect it to arrive in 2 weeks time) but were really excited for it. You might need a friend to play through it, if you catch our drift ;) Along with the new update we plan to release a new (and much better) trailer for the game. So stay tuned for whats coming! Also heres a couple of work in progress images from the upcoming Scarre race:
Glorious Companions
Ancient Forge Studio
Ancient Forge Studio
2019-06-04
Strategy RPG Singleplayer EA
Game News Posts 63
🎹🖱️Keyboard + Mouse
Mixed
(111 reviews)
https://gloriouscompanions.com
https://store.steampowered.com/app/1001040 
The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.
- Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
- No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
- Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
- Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
- Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
- No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
- New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
- Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
- More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
- Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.
At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.
Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.
Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.
Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.
Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.
The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.
Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
- OS: Ubuntu 12.04+
- Processor: i5-4690+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 660+
- Storage: 2 GB available space
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