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Multiplayer Update Released 33% Weeklong Deal!

Hello there, Companions!
This time weve prepared something for you that we actually thought will take us a few more months to roll out - online multiplayer! Coupled with it, we have also implemented the Battlecrew Builder and the Custom Battle mode where youll be able to play out various scenarios against AI, another local player (in a hot-seat mode) or via the online multiplayer. Along with our grand update, weve got a brand new trailer video and a new Steam banner art. Let us know what you think of them! https://www.youtube.com/watch?v=FMzE7Y8MBNc Thanks to the new game mode and the battlecrew management options, well also be able to focus more on the games balance and well gladly welcome any suggestions on this from the community. Bear in mind that its merely the first iteration of the online functionality, so there might be some issues and lacking features here and there. Wed love to hear your feedback on how the multiplayer mode works, along with reports of any bugs or odd situations youve encountered during your playthroughs.You can either post those on the Steam forums or on our Discord server. So, without further ado, lets get to the changes in the games newest version.

Battlecrew Builder - experiment with various combinations freely



Youll be able to prepare pre-set battle groups of custom units for various Custom Battle tiers. Each unit will have a pool of Learning Points (as if it were level 10) to spend on attribute upgrades and unlocking special abilities. All the skill upgrades, equipment elements and learned abilities add up to a total Battlepoints cost of the unit along with its base cost depending on the archetype tier (Baron is worth more points than a mere Trapper). With your battlecrew setups youll have to fit into a chosen battle tier criteria. Those go as follows (they might be changed based on playtests though):
  • Quick Skirmish (400 Bpts max)
  • Medium Encounter ( 800 Bpts max)
  • Clash of Commanders (1200 Bpts max)
In the future well add an option to import battlecrews from your Campaign mode save files.

Custom Battle mode - play vs AI, in old-school Hot-Seat or in the Online Multiplayer



Custom Battles will feature the option to play versus the AI, a hot-seated opponent as well as your friend in an Online Multiplayer match through Steam. When creating a Custom Battle match youll be able to pick a time per turn limit, battle tier, map as well as map seed.

Procedurally generated battlefields



Were also working on a solution that should make the maps feel less samey! Weve created a tool that allows us to design a number of different obstacle layouts (so that they make sense tactics wise) and bundled it together with a new vegetation system that should a) improve rendering performance in battles b) randomize all the vegetation and background objects based on the seed value. In the future well experiment with modifying the terrain mesh as well and make the battlefields resemble the part of the world map where the battle actually takes place.

Diplomacy Panel



We didnt quite forgot about the main game mode, which is the campaign. From now on youll be able to follow your characters relationship network with all the nobility, settlements, houses and factions via a handy panel. Keep in mind though that we havent focused on this aspect of the game yet as were waiting for the World Map 2.0 to put more work into it. So dont get too worried if the relationship system doesnt seem to have enough depth yet.

New Special Abilities for the Baron*


Took us more time than we expected to get to this, but were finally adding more special abilities for the Valrenay troops with even more coming in the next weeks. __ If you notice anything report-worthy please let us know about the issue by posting on the Bug Reports forum board.

Content:


  • Custom Battle mode with local and online multiplayer
  • Battlecrew Builder
  • Procedural generation for the battlefields
  • Diplomacy Panel
  • A few special abilities for the Baron:*
  • Way Out
  • Farewell
  • Rain of Bullets
  • Knockback
  • Pierce Through
__

Whats ahead


Were getting closer and closer to finishing the Scarres race, currently working on their armor sets. Though well most likely wait with their release until we have their special resource and abilities ready to roll out as a fully playable race.
*- special abilities for Baron will be added in the next couple days.


[ 2019-09-02 17:04:57 CET ] [ Original post ]



Glorious Companions
Ancient Forge Studio
  • Developer

  • Ancient Forge Studio
  • Publisher

  • 2019-06-04
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 63  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (111 reviews)


  • Review Score

  • https://gloriouscompanions.com
  • Website

  • https://store.steampowered.com/app/1001040 
  • Steam Store

  • Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.



    The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.


    • Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
    • No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
    • Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
    • Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
    • Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
    • No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
    • New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
    • Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
    • More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
    • Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.


    At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.

    Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.



    Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.


    Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.

    Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.


    The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.

    Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+
    • Processor: i5-4690+Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • Storage: 2 GB available space
    GAMEBILLET

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    3.0$ (80%)
    0.53$ (92%)
    0.53$ (92%)
    5.63$ (62%)
    15.74$ (48%)
    3.38$ (66%)

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