Halloween Camping Update (0.37)
Each company on the world map will now feature their own energy meter (condition), which is used when moving across the continent and when engaging in combat. If the energy drops down to zero, the party is forced to camp. For that reason, wise commanders should plan their camps ahead of time to avoid getting trapped in enemy territory. Camping will open up new gameplay options for you to choose from. Now youll be able to delegate your people to hunt for food, heal the wounded companions or cook a tasty meal to boost the companys morale. Each of your units will be more predisposed towards different responsibilities at the camp. For example agile units will yield better results when hunting, while strong companions will serve you better building fortifications. For now two Camping activities are still locked for future development - Crafting & Watching Prisoners.
Yes, theyre finally in the game. Youve waited long enough for them.
Weve sat down to fix some of the old quests and add new ones. There are a total of 12 new quests, including two special ones that will grant you new Halloween-themed items: the Eternal Punishment and Eternal Vengeance. To get them youll need to raid the Spider Nests scattered across the island. Weve raised their spawn rate quite a bit to celebrate Halloween, so make sure to take advantage of it while it lasts.
While were on the topic of new quests, during the Halloween event youll have a unique chance to obtain limited items - the legendary Eternal Punishment sword and the Eternal Vengeance axe. Just raid some Spiders Nests, collect the Spider Eggs and cash them in for an epic reward! Beware though, the new Spider enemies will have a few special abilities up their hairy sleeves, so youd better not let them surprise you. The battle locations also received a time-limited Halloween-themed decor, make sure the check them out while theyre available.
The shield models have been changed and there are quite a few new shields to choose from. Weve split the Ranged Defense and the Melee Defense into two different stats so theres more to play around tactics-wise.
In this update we have also addressed some of the concerns raised by the community: food amount problems, merchant money issues, the ability to discard items and the Berserk Rush bug to name a few. Heres the full changelog Temporary:
[ 2019-10-28 17:00:42 CET ] [ Original post ]
Hello there, Companions!
Today were releasing a Halloween themed update that also introduces a big, new gameplay mechanics into the game, the Camping system, along with a bunch of new content and fixes.
To celebrate this, the game is now 25% off! Make sure to tell your friends and family!
If you encounter any bugs with new systems, please report them on our Forums or on our official Discord Server. Keep in mind that youll probably have to wait until the next in-game week to access new quests, items, etc if youre using an old save file.
Camping
Each company on the world map will now feature their own energy meter (condition), which is used when moving across the continent and when engaging in combat. If the energy drops down to zero, the party is forced to camp. For that reason, wise commanders should plan their camps ahead of time to avoid getting trapped in enemy territory. Camping will open up new gameplay options for you to choose from. Now youll be able to delegate your people to hunt for food, heal the wounded companions or cook a tasty meal to boost the companys morale. Each of your units will be more predisposed towards different responsibilities at the camp. For example agile units will yield better results when hunting, while strong companions will serve you better building fortifications. For now two Camping activities are still locked for future development - Crafting & Watching Prisoners.
Graphics Settings & Rebindable Controls
Yes, theyre finally in the game. Youve waited long enough for them.
New and revised quests
Weve sat down to fix some of the old quests and add new ones. There are a total of 12 new quests, including two special ones that will grant you new Halloween-themed items: the Eternal Punishment and Eternal Vengeance. To get them youll need to raid the Spider Nests scattered across the island. Weve raised their spawn rate quite a bit to celebrate Halloween, so make sure to take advantage of it while it lasts.
Halloween stuff
While were on the topic of new quests, during the Halloween event youll have a unique chance to obtain limited items - the legendary Eternal Punishment sword and the Eternal Vengeance axe. Just raid some Spiders Nests, collect the Spider Eggs and cash them in for an epic reward! Beware though, the new Spider enemies will have a few special abilities up their hairy sleeves, so youd better not let them surprise you. The battle locations also received a time-limited Halloween-themed decor, make sure the check them out while theyre available.
New Shields
The shield models have been changed and there are quite a few new shields to choose from. Weve split the Ranged Defense and the Melee Defense into two different stats so theres more to play around tactics-wise.
Smaller changes and tweaks
In this update we have also addressed some of the concerns raised by the community: food amount problems, merchant money issues, the ability to discard items and the Berserk Rush bug to name a few. Heres the full changelog Temporary:
- Main Menu got a little spooky to celebrate Halloween.
- Added a number of special Halloween decorations on the battle locations.
- Increased the number of Spider Nests on the world map.
- Implemented Camping System and Camp Battles.
- Added a controls rebind screen in settings.
- Added a graphics settings screen.
- Added a new interactive object on the world map: Spider Nest.
- Implemented a new penalty for failing the attribute check in interactive objects that results in a battle.
- Added 2 new legendary weapons with On Hit effects.
- Added 2 new enemies: Spider Queen and Spider with a unique Captain Call Call Of The Nest.
- Added 12 new quests and changed some of the old ones.
- Added 5 new types of shields.
- Changed Moon Shield to Griffin Shield.
- Changed the Hunger mechanic: you can find it displayed for each unit in the Unit Panel and the Overview Panel.
- Implemented pathfinding on the world map: companies will now avoid traversing through the water, etc.
- Added an Item Context Menu in the Unit Panel. Its accessible under RMB and the Quick Action (equip/unequip) is now under the MMB.
- Added a Discard option for items.
- Added a new Bandits type - Shadows. Theyre more powerful and wield more expensive equipment.
- Regular Bandits got nerfed and will now wield barely any armor and only cheap weapons.
- Redesigned the melee control zone mechanic in battles. Units wont be able to pass through a defense line without getting a few hits in return anymore. This should make it more feasible to protect your Captain, enhancing the positioning aspect of the game.
- Added 6 new food items.
- Abandoned Camp will now trigger a battle with bandits on attribute check fail, instead of inflicting a permanent negative trait.
- Sped up company movement on the world map.
- City merchants will now have a guaranteed minimum number of food items in store.
- Increased the capacity of Food items.
- Bandits will now travel with some materials and food in their party stashes.
- Increased food drop rate from Animals.
- Split Shield defense bonus into Ranged and Melee.
- Increased the number of Bandits on the world map compared to Animal neutrals. (Say goodbye to Hunter Simulator :D)
- Fixed a bug with Captain Calls not always working.
- Fixed starting wolves not dropping any loot.
- Added quite a few improvements for the enemy AI.
- Merchant gold now refreshes every week.
- All tooltips react quicker now.
Glorious Companions
Ancient Forge Studio
Ancient Forge Studio
2019-06-04
Strategy RPG Singleplayer EA
Game News Posts 63
🎹🖱️Keyboard + Mouse
Mixed
(111 reviews)
https://gloriouscompanions.com
https://store.steampowered.com/app/1001040 
Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.
The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.
At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.
Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.
Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.
Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.
Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.
The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.
Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.
- Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
- No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
- Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
- Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
- Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
- No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
- New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
- Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
- More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
- Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.
At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.
Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.
Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.
Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.
Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.
The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.
Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: i5-4690+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 660+
- Storage: 2 GB available space
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