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Half a Year in Early Access Development Roadmap

Hello there, Companions! So, its been six months since our Steam Early Access release and weve learned a lot during this time. Weve released a total of 7 big updates during the first half of the year that Glorious Companions has been out. We thought that it would be the perfect time to sum up how it all went.
First of all, we want to thank all of you who supported us throughout the release and up to this point. Weve received countless quality feedback reports and suggestions on how to improve the gameplay experience. We know that weve launched really early and were glad to have your support during the development process.

Development Progress


Lets recall what our plans were for further development when we launched. Heres a quote from the release announcement: [quote]Short Term Continuous Updates (aka things you can expect in the coming weeks) Valrenay Abilities Updates New Weapon Types Updates AI Updates Hair Style Options for Player Characters Bug Fixes & QoL tweaks Balance Patches Big Content & Feature Updates Scarres Fully Playable Race Update Camping System World Map 2.0 (region based, roads, simulated trading, new environment assets) Settlement Management and Sieges Update Procedural Generation of Battle Locations (based on their position on the world map) Anderia Fully Playable Race Update Trigoths Fully Playable Race Update Politics & World Map AI Update Peer-2-Peer Multiplayer Update Mercenary Faction Update Ancient Guardians Uprising Update[/quote]
So lets see what we actually managed to do since then:
  • Lots of QoL tweaks and bug fixes.
  • Unexpected Captain Update that introduced new mechanics that we didnt plan beforehand. It differentiated the Captain units from the other companions and improved Captain survival during battles.
  • Added new neutral enemy groups.
  • Implemented Firearms and reloading mechanic.
  • Implemented Company Overview panel.
  • Implemented Food & Companion Happiness Systems.
  • Reworked the AI.
  • Added Day & Night cycle in battles.
  • Added the Custom Battle mode and the Battlecrew Builder.
  • Implemented local and online multiplayer.
  • Implemented Procedurally Generated Battlefields.
  • Added Diplomacy panel.
  • Implemented a few special abilities for all Valrenay units.
  • Implemented the Camping System.
  • Added functional Options screen and rebinding controls.
  • Added new Shields.
  • Had a Halloween Event that introduced new enemies, new interactive world map objects and new legendary items.
  • Added new character portraits for the Valrenay units.
  • Made Trapper into a playable character based on your feedback.
  • Revamped the Character Creation screen.
  • Added an Easy Start option.
  • Added a Changelog to the main menu.
  • Implemented tips showing on the loading screen.

As you can see weve managed to release a lot of stuff that we didnt expect to work on, however, some other things took us longer than we had hoped for. The main offenders here are the Scarres that weve nearly finished, but were still implementing special abilities for all of them. We want to launch them properly with all features fully working. The other thing that we had hoped would take less time to implement is the World Map 2.0 Update. Unfortunately, weve had so much on our plates regarding other tasks that we havent had much time to pour into it.

Further Development Roadmap


Were also striving to be as transparent with the development as possible, thus weve created a public roadmap. Now youll all be able to track progress and learn what exactly is in store for the full release of Glorious Companions. Check out the Development Roadmap here: https://trello.com/b/nyHcc2eE/glorious-companions-roadmap Also, we're always ready to answer your questions or feedback on our official Discord server. Join the community here: https://discordapp.com/invite/cSp6znH

New Cover Art


As some of you might have noticed, weve also commissioned a new cover artwork for the game! We feel it represents the mood of the game way more accurately. What do you guys think?
You can check out other works by the artists on his website. Let us know your thoughts in the comments! And take advantage of the Autumn -34% Sale while it still lasts, should be up for a few more hours steamhappy https://store.steampowered.com/app/1001040/Glorious_Companions/


[ 2019-12-03 12:34:23 CET ] [ Original post ]



Glorious Companions
Ancient Forge Studio
  • Developer

  • Ancient Forge Studio
  • Publisher

  • 2019-06-04
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 63  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (111 reviews)


  • Review Score

  • https://gloriouscompanions.com
  • Website

  • https://store.steampowered.com/app/1001040 
  • Steam Store

  • Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.



    The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.


    • Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
    • No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
    • Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
    • Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
    • Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
    • No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
    • New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
    • Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
    • More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
    • Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.


    At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.

    Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.



    Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.


    Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.

    Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.


    The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.

    Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+
    • Processor: i5-4690+Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • Storage: 2 GB available space
    GAMEBILLET

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