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Cities Rework Update 0.7, Weeklong Deal & Pt-Br Localization

Hello there, Companions!
Today were releasing Update 0.7 that introduces a few new features and a variety of important balance changes & bug fixes. Were laying important foundations for the next update, which will finally bring the new World Map. Oh and by the way: you can grab the game cheaper now with the -33% Weeklong deal! Lets dive right into what the update brings into the game:

City UI Rework



The City UI is by far one of the oldest pieces of the interface that weve had in the game. Today were ready to roll out the new and improved version that features cleaner design & a couple of changes. Make sure to visit some of the Temples - the word is that the Monks of Navaroth have learned to Inspire everyone whos ready to donate coin for their cause. The new cities feature a couple of new artworks that better resembles the local architecture, and well be adding more unique features and art in the coming months.

Flee from Battle



In an ideal world a brave commander should never retreat on the battlefield. But reality can be tricky and so can be certain skirmishes, especially when the good of ones people is concerned. Weve implemented a new feature which allows you to flee from any combat scenario, provided you can get to the edges of the map. Note that its not exactly a Get Out of Jail Free card that you can keep using at all times - youll still suffer losses, but the upside is that you wont die.

New Graphics Settings



Even though Glorious Companions is not that performance intensive of a game, we do want to provide an experience that the vast majority of people can run smoothly. Weve added a bunch of sliders that control the density of in-game vegetation (that is: trees, grass and other non-gameplay elements) that you can use to customize the game to your liking. We recommend lowering some of them to increase performance on lower-end machines.

Brazilian Portuguese localization


We're excited to announce that both the store page and the game got localized into Brazilian Portugese with the help from @ZKuerten! Let us know if you find any errors or lacking translations lunar2020contentgoat Warning: Old saves won't work after this update!

Content:


  • City Panel rework - overhauled UI and improved functionality.
  • New feature: Flee From Battle.
  • Implemented Sound Effects for the new abilities.
  • Added settings for Vegetation (that can be used to improve the game's performance).
  • Added a new functionality in the Temple - now you can Inspire your units with the monks' help.
  • New Engineer's grenade models.

Balance:


  • Made the Gravity Trap invisible for enemies.
  • Increased the unit level limit.
  • Lowered the healing costs in the Temple.
  • Now units can't see past the Smoke Grenade's area of effect.
  • Increased the amount of quests available in cities.

Bug fixes and tweaks:


  • Fixed a bug that occured when swapping two-handed weapons between sets (reported by Zethrio).
  • Fixed a bug with the armor stats not updating when switching armor parts (reported by Zethrio).
  • Fixed a bug that occured when cancelling battlecrew changes.
  • Fixed a bug with refreshing stats in Battlecrew Manager.
  • Fixed a visual bug with Corpse Eater skill.
  • Added tooltips for gadgets.
  • Fixed a bug with Weasel ability.
  • Fixed a bug with Counterattack ability.
  • Fixed a bug that occured when you had too many status effects on one unit.
  • Fixed a bug with fog of war not reappearing at the spot where a unit died.
  • Fixed a lot of multiplayer bugs.
  • Fixed a bug that allowed users to interact with units after a battle ended.
  • Fixed a bug with the rotation tip staying on screen after a battle.
  • Fixed an animation bug when stopping on the World Map.
  • Fixed a bug with units taking damage from gadgets that were already destroyed.
  • Fixed a bug that caused the game to freeze when some buffs were in play.
  • Fixed a bug with Blade Fury ability.
  • Fixed a bunch of issues connected to the Smoke Grenade skill.
  • Fixed a bug that allowed enemies to see some of the abilities being used in the fog of war.
  • Time Limited Statuses (such as wounds) are now displayed in the above-unit UI.
  • Tweaked a few ability FXs.


Let us know your thoughts in the comments and remember to follow the game for more updates!


[ 2020-10-19 17:01:41 CET ] [ Original post ]



Glorious Companions
Ancient Forge Studio
  • Developer

  • Ancient Forge Studio
  • Publisher

  • 2019-06-04
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 63  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (111 reviews)


  • Review Score

  • https://gloriouscompanions.com
  • Website

  • https://store.steampowered.com/app/1001040 
  • Steam Store

  • Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.



    The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.


    • Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
    • No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
    • Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
    • Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
    • Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
    • No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
    • New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
    • Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
    • More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
    • Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.


    At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.

    Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.



    Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.


    Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.

    Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.


    The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.

    Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+
    • Processor: i5-4690+Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • Storage: 2 GB available space
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