Hello there, Companions!
Were back with some fresh news and development updates. We want to share with you some details on the slowly upcoming update. In this post well focus on one particular part of it - the item rework.
The current item design stems from the design of the multiplayer mode - we wanted all the weapons to be equally viable and on equal footings with each other considering the differences in their costs, strengths and weaknesses. Obviously what works well for a multiplayer gameplay doesnt always work quite as well in singleplayer.
The biggest problem here is that the current system doesnt allow for good progression, which is crucial for gameplay to be enjoyable. As it stands now the player can get access to the most powerful items in basically no time. In most RPGs itemization is a really important and fun part of the game, just as we want it to be in Glorious Companions.
Lets go over what changes were currently working on!
New Visuals
First off, were reworking all the item models to better fit the new art direction weve taken up, as you could already see with our new unit textures. A nice bonus that comes with that is that the item icons will finally resemble the actual items look.
Item Qualities
Items will gain a quality stat ranging from Broken to Masterwork, totalling up to 6 quality tiers. Qualities will impact the items stats and value, thus a Broken Dagger will be much weaker than a Masterwork Dagger. And so weaker enemies will mostly use cheaper items, while lord companions will sport expensive sets of equipment. Vendors will sell items in the range of -1/+1 of the Common (default) quality, so to get your hands on better gear youll have to fight more dangerous opponents. Later on we plan to add special locations on the World Map that will allow you to upgrade your items quality by 1 tier.
Special Effects
The most unique items will possess special effects that will further increase their power. After defeating the Swamp Dungeon you might find a couple of items with the of Poison suffix in your loot. Therell be a variety of different effects, with the way they work depending on the type of the item. So a shield will trigger its effect when the unit successfully blocks an attack, while the armor will trigger by getting hit.
New Items
Not only are we changing how the item system works, were also adding a bunch of completely new items and item types to spice things up.
New weapons
Some categories of weapons didnt offer as many choices as, lets say the blades family. To remedy this, were adding a bunch of new axes, blunts and polearms. Were also adding new firearms and a new bow. Theres also a completely new weapon type that will make its way into the game - the crossbows.
New offhands (left hand slot)
So far weve only had the shields to accompany single-handed weapons and we want to add some cool new choices for non-tank units.
Roth Spheres and Wands will be a great pick for any unit focused more on their active abilities than conventional fighting. Theyll increase Magic Defense, the Mind attribute or the Resource pool of their wielder.
Then we have the Ammo Bags which will help those constantly running out of javelins or throwing knives. Of course as the Ammo Bags are slotted under the offhand slot, they will be only available for one-handed ranged weapons (meaning all the Throwing Weapons).
Offhand Knives will be a perfect choice for offensive fighters wielding single-handed melee weapons. They can increase either the chance for a critical attack, the raw damage or even the wielders Parry stat.
And to finish it up we have some miscellaneous items that will be a wise pick up when wandering into dungeons, as they increase the lowered range of sight in those dark battle locations. Let us know your thoughts in the comments and remember to follow the game for more updates!
Glorious Companions
Ancient Forge Studio
Ancient Forge Studio
2019-06-04
Strategy RPG Singleplayer EA
Game News Posts 63
🎹🖱️Keyboard + Mouse
Mixed
(111 reviews)
https://gloriouscompanions.com
https://store.steampowered.com/app/1001040 
The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.
- Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
- No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
- Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
- Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
- Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
- No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
- New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
- Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
- More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
- Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.
At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.
Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.
Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.
Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.
Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.
The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.
Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
- OS: Ubuntu 12.04+
- Processor: i5-4690+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 660+
- Storage: 2 GB available space
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