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Itemization Overhaul Update 0.8

Hello there, Companions!
Today were releasing the long awaited Update 0.8 that introduces a complete itemization overhaul that aims to make each playthrough more unique and exciting. Additionally, we took the time to rework a few other procedural generation systems, including the very important part of the game that is responsible for spawning and maintaining NPC companies on the map. Oh and by the way: you can grab the game cheaper with the -33% Weeklong deal! Lets dive right into what the update brings into the game:

Item Rework


The item rework we've been teasing for the last couple of devlogs is finally here! With Update 0.8 you'll enjoy the new item quality system, unique item effects and a variety of new items to play around with. Additionally, the two equipment set slots have been replaced by a new unit item stash, that will allow you to store multiple items of your choice to be accessible in combat. In the future we'll also implement consumable items that will provide another layer to the battle mechanics.

NPC Group Generator Rework


To bring some more variety into the game we've added three new neutral group types running across the world map: Sword Sisters, Iron Hammers and Swamplings. As mentioned in the previous posts, the first two groups are higher tier enemies that should make for compelling targets late game, while the Swamplings are Bandit-level units based on the Scarres race to spice up the early game. Additionally, with the new item rework, we went ahead and rebuilt our procedural generation tools for NPC groups and you should be seeing a lot more diversity in enemy builds, which in turn should create more balanced encounters throughout your entire time in Navaroth.

Procedural Portraits & New Scarres


Considering how much the progression systems for units have evolved over the past few updates, we wanted to translate the degree to which each unit differs in gameplay to the forefront of the game that is the UI. Hence, we built a new procedural portrait system that gives us thousands of unit looks to choose from, and no two Trappers should now ever look alike!
Speaking of graphical upgrades, the Scarres have received a major texture update and they are now more in line with the art direction we've chosen for the game. Just look at all that detail!

What's next


We understand that the Early Access has already taken a while and some of you have questions concerning the development and where the game is headed to. We've recently hit a major milestone in the World Map 2.0 Update that will bring not only a new map itself, but an entire storyline split into multiple acts. The initial update will feature a prologue unique for each race, as well as Act 1 that will tell the tale of a new threat awakening on Navaroth, full of new quests and enemies to joust. We can't promise any dates, but the vast majority of the work is already done and we're now at the stage of assembling it all together for you to play. It might have taken some time, but we're confident the new campaign mode will be more than worth the wait.

Full Changelog


Warning: Old saves won't work after this update!

Content:


  • Itemization Overhaul - 6 different item qualities, 10 suffixes and 23 brand new items.
  • New NPC groups: Sword Sisters, Iron Hammers, Swamplings.
  • Three new abilities: Aura Transfer (Acolyte), Soul Steal (Trapper), Ammo Bags (Gunner).
  • Revised NPC group procedural generation system.
  • Procedural unit portraits system featuring thousands of variants.
  • Player character portraits that fit chosen variants.
  • Unit Stash - new way to store equippable mid-combat items.
  • New Company Emblems - now also displayed in combat on all shields.
  • Revised Scarre textures.

Balance:


  • Rebalanced all neutral enemy stats.
  • Rebalanced all item stats and prices.
  • Rebalanced and reworked enemy item choices.
  • Makeshift Weapon now has a buff duration.
  • Adjusted Piercing Thrust range for short weapons.
  • Adjusted a number of ability cooldowns.
  • Updated default custom game battlecrews.

Bug fixes and tweaks:


  • Selected battlecrew will now be displayed in the lobby chat.
  • Spider's Cocoon Strangle ability will now apply the Entangled debuff instead of a generic slow.
  • The Unit Panel will now properly show two handed weapons when equipped, with an opaque icon displayed in the left hand slot.
  • Tweaked player names in combat to be displayed in accordance to their starting side.
  • Tweaked Counterattack and Weasel animations to be more clear.
  • Updated the Ancient Forge Studio logo.
  • Fixed a number of issues with the Dispel ability.
  • Fixed a memory leak related to dead units.
  • Fixed a bug that caused battles to freeze when trying to use certain abilities within the Smoke Grenade radius.
  • Fixed selection marker rendering on the world map.
  • Fixed a problem with the invulnerability effect visible on health bars.
  • Fixed an issue with the change equipment action failing to update rendered weapons in multiplayer.
Let us know your thoughts in the comments and remember to follow the game for more updates!


[ 2021-05-31 10:56:32 CET ] [ Original post ]



Glorious Companions
Ancient Forge Studio
  • Developer

  • Ancient Forge Studio
  • Publisher

  • 2019-06-04
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 63  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (111 reviews)


  • Review Score

  • https://gloriouscompanions.com
  • Website

  • https://store.steampowered.com/app/1001040 
  • Steam Store

  • Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.



    The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.


    • Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
    • No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
    • Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
    • Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
    • Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
    • No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
    • New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
    • Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
    • More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
    • Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.


    At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.

    Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.



    Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.


    Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.

    Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.


    The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.

    Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+
    • Processor: i5-4690+Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GTX 660+
    • Storage: 2 GB available space
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