Hello there, Companions!
As we're approaching the release of our biggest update yet, the Titans Rising Update, we wanted to share a summary of what you can expect to change when it goes live. We've been working on this update for one and a half years so we're extremely excited to finally reach the end of its development.
As the game currently stands, we're pretty happy with the battle mechanics and the big aspect that we've wanted to change for a long time already is the world map gameplay. While the foundation is here, the overworld lacks clear direction and progression, as well as it is hard to balance properly, due to the procedural generation approach.
With the Titans Rising Update we're remaking the World Map from the ground up. The whole map will be carefully handmade with various areas and biomes to explore. On top of that we're introducing a fully-fledged storyline with cutscenes, NPCs, side-quests and most importantly, the main story with vital choices. We don't want to spoil it here, as we'd love for you to experience it first-hand.
Anyhow, let's finish up this lengthy introduction and go over the major changes and new additions that you'll find in the Titans Rising Update.
New World Map
The biggest upfront difference (apart from the overhauled main menu) will surely be the new world map visuals, along the fact that we're scrapping the old procedural generation approach in favor of a finely handmade continent with much more variation and carefully balanced biome layouts. Additionally we'll be strategically placing various enemy spawn zones, which will allow us to balance the progression and difficulty curve in a much easier manner. On top of those changes, we're adding a bunch of new types of Interactive Objects, as well as brand new Resource Outposts and a Fog of War mechanic on the world map.
Main Storyline
The story in Glorious Companions revolves around the mysterious Titan statues scattered across the land and the nearby shores. One day the Titans begin to slowly awake and the whole continent is thrown into chaos. Amidst it all the player tries to forge their own path to glory. As mentioned above, we don't want to spoil you the fun of experiencing the story, and thus we won't go into more details here. This update will introduce the Prologue and the First Act along with a lot of main and side quests to complete. You'll be able to explore the Grassland Biome as well as the Swamp Biome, with further areas unlocking in a future update. The story will feature both various recurring NPCs as well as cut-scenes that we've put some effort into making them visually enticing.
Journal
To make the story progression easier to track we'll be adding a Journal where you'll be able to read through your previous quests and see your current objectives in more detail. Additionally we'd like to add a way to browse through tutorials via the same UI panel, so you'll be able to go back to crucial information at the time when it's relevant to you.
Dungeons
This is a feature that we've been teasing for quite some time already and with the Titans Rising Update you'll be able to challenge the defenders of 2 tough dungeons, with each one ending in an exciting boss fight. While exploring a dungeon you'll be faced by a series of encounters with increasing difficulty. If you lose a battle or decide to leave the dungeon before the final fight, you'll have to restart it from the beginning. In-between each battle you'll have a chance to heal up your units or make some crucial roster changes.
New Enemies
Along with the addition of new dungeons and new storyline acts, we'll be adding in new enemies with their own abilities and play styles. While providing a fair challenge, they will also drop unique loot if you manage to beat them.
New Battle Locations
With this upcoming update we'll be introducing a plethora of new battle locations. First of all, each biome will have a bunch of dedicated battle zones of various sizes. Then there'll also be unique battle maps appearing throughout the storyline to make the whole experience more memorable. On top of that each dungeon will come with its own set of maps, scaling up their epicness factor right up to the final boss stage.
New Camping Actions
We've decided to remove the old placeholder Camping action of prisoner watching and instead introduced a new unique action for each of the playable races. The Scarres will be able to perform Blood Rituals and sacrifice their blood in exchange for random buffs for up to three units. And the Valrenay will receive the Prayer action that allows one selected unit to also gain a random buff. Bare in mind that sometimes the will of fate might turn against your favor, and your unit(s) will receive a curse instead of a buff.
Wounds & Blood
We've felt like our companions' looks after a tough battle didn't exactly correspond to their HP bars. To make the encounters seem more impactful, wounds and blood will be now visible both on the 3D unit models as well as on their portraits.
New Main Menu
To celebrate all the grand changes coming in the Titans Rising Update we felt that the main menu also had to be overhauled. With the new look we're aiming to better convey the atmosphere of Glorious Companions, the hardships of a mercenary life and the companionship it creates among the crew members.
New Music
[previewyoutube=QTXILrea1bo;full]https://www.youtube.com/watch?v=QTXILrea1bo&ab_channel=GloriousCompanions[/previewyoutube] The new atmospheric soundtrack we've teased a long time ago will finally find it's way into the game. Give it a listen and let us know what you think!
New promo/cover art
As some of you might've already noticed, we've gone and replaced our promo assets on Steam. While the old artwork was well done, it didn't seem to convey the heart of Glorious Companions, and so we've decided to remake it. We'd love to learn what you think of the new cover art! Let us know your thoughts in the comments and remember to follow the game for more updates! Thank you, AFS
Glorious Companions
Ancient Forge Studio
Ancient Forge Studio
2019-06-04
Strategy RPG Singleplayer EA
Game News Posts 63
🎹🖱️Keyboard + Mouse
Mixed
(111 reviews)
https://gloriouscompanions.com
https://store.steampowered.com/app/1001040 
The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.
- Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
- No battle is truly over until it’s over: eliminate the enemy captain to win the battle, but be careful as it works the other way around too!
- Tried and proven formula: the world of Navaroth has its roots in an original pen-and-paper RPG system featuring a science based magic system.
- Pick your side: become an ally to the vengeful Scarres or join the ranks of the wise Valrenay militia. More factions will be revealed during the development.
- Take care of your men: keep their morale high by serving them luxury food and alcohols, train them at special facilities when they gather enough experience and crucially - don’t let them bleed out after a tough battle.
- No two soldiers are ever the same: play to your units natural predispositions, train and equip them to your liking.
- New world on each playthrough: the continent and its political climate are procedurally generated at the beginning of every journey.
- Start small and expand: focus first on making a name for yourself as a lord by winning small skirmishes, or lay the foundations of a thriving merchant guild.
- More power means more responsibility: a wise leader is not merely an army commander; attend to a variety of political and economic issues as your empire grows.
- Danger from afar: try not to get too complacent, as the Ancient Guardians eventually wake up and threaten the known world.
At the very beginning there’s only you, your family’s grumpy servant and a rusty sword against the entire world. Forget about a big army of professional mercenaries, you’ll have to settle for a bunch of shoddy, club-wielding scoundrels as you work your way up and gain enough credibility and coin to hire better companions.
Remember that the journey is not a fairy tale. You will scramble for gold to keep your party fed, rested and more importantly, with their pouches full of coins - as your men will not stay with you for very long without their wages paid on time.
Your units earn experience points proportionate to their contribution on the battlefield. Send them to train in militia barracks or to master new abilities in distant shrines and they’ll come back stronger a few days later. You’ll be able to choose from a plethora of different equipment to gear them appropriately. Each item and armor piece has different qualities and there are no clear-cut best builds for every possible scenario - all the weapons are designed to be viable under favorable conditions.
Folks say that a brave commander doesn’t hide behind their troops. What they don’t tell you, though, is that they’re usually not alive for their second battle. You’ll have to be very careful to not overextend and yet not appear too scared to join the fray, as your men will take notice of that.
Depending on your starting archetype your lord commander will provide a different aura that helps nearby companions. Fighter’s Command is a buff that will help you to build a protective formation around your commander by granting nearby units a shielding/parrying bonus for each ally unit in direct contact with one another. Skirmisher’s Path on the other hand, grants a dodging and mobility boost for nearby units who are not standing next to allies. You’ll unlock more unique commander abilities as you progress in the game.
The game is a big breathing world where things happen even if you stay idle or focus on doing your own thing. Decide between rising in the ranks of the chosen faction, or risk making more enemies by founding your own kingdom; between playing dirty and taking any advantage you can, or becoming an honorable hero; between making bank and making allies.
Your end game is dependant on your play style and the actions you took. There’s no set story in the world of Navaroth. You may end up managing wood supplies between a dozen cities you own. Who knows, you might simply enjoy the life of a vigilante’s band leader and decide to stay on the run. This is your story.
- OS: Ubuntu 12.04+
- Processor: i5-4690+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 660+
- Storage: 2 GB available space
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