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July 2019 Update

Welcome to the monthly update! With Alpha 2 effectively out of the way (though as always there's some small bugs still to look into), the focus now is on Alpha 3, which means mod support! As a precursor to this though, I've been working on a tooltip system. I think this is going to really improve the new player experience by explaining how things work which is a bit of a sticking point without a tutorial (I'd rather add a tutorial later in development when more of the base gameplay is in place). It's also the first time we're getting some background fluff added to the game! You can see it in action here: https://www.youtube.com/watch?v=lfsaA9z8hv8 A tutorial is often requested as the game is not as easy to understand as it could be. I'm hoping tooltips on practically everything will work as a bit of a sticking plaster until there actually is a tutorial. I decided to get the tooltip system done now as it is massively increasing the amount of text in the game which leads into... multi-language support (AKA internationalisation). The first big feature I want to enable through modding is to add translations to the game. WhileKing under the Mountain is in development, it doesn't make sense to get a translation company to translate all the text in the game as it is constantly being added to - as soon as a set of translations was finished it would be incomplete in the next update and not usable by any players who don't read English. I think the best approach, for now at least, is to support and encourage translation mods while the game is in development, and potentially pull these and/or "professional" translations into the base game (not as a mod) once it hits version 1.0 (i.e. after beta). The game can even warn you if a translation is incomplete for the version you are playing - it's a problem that needs addressing if not solving while development is active. To this end, I'm going to be creating tools to help the community with translation mods - probably a small command line executable which initialises or updates a spreadsheet to be filled in with translated text, even including computer-generated translation text as a start pointing. Translations provided by a computer are often poor because they're missing enough context to know exactly how something should be translated, but having them as a base to work on top of should make things easier. I'm also looking at swapping out the font currently used in the game (Google's Roboto), or perhaps even the entire UI skin, as the kerning (the spacing between letters) is terrible with the current font sprites that have been generated. As with everything else, this will be open to modders to change and improve, so I'm hoping that one day someone comes up with a usable font and set of UI widgets that blows everything else out of the water! Part of the problem is that fonts often have restrictive licensing considerations so it's not quite as simple as deciding "that font looks good, lets use that one", as well as generating a spritesheet for the font which is what LibGDX uses rather than rendering text directly from font files. If you'd like to help out the early community with translation support into practically any language (I'm aiming to support languages with a large number of characters like Japanese, Chinese and Korean, but I will probably not be able to support right-to-left languages like Arabic) then please head on over to the discord server and the newly created #translations channel where I'll be organising things in the not too distant future!


[ 2019-08-02 08:02:19 CET ] [ Original post ]

King under the Mountain
Rocket Jump Technology Developer
Rocket Jump Technology Publisher
2021-11-24 Release
Game News Posts: 58
🎹🖱️Keyboard + Mouse
Mixed (129 reviews)
Public Linux Depots:
  • King under the Mountain Linux [712.99 M]
King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world.

The game is based around these central pillars:
  • A simulated world – The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. As night changes to day, trees and plants will grow (or not) based on sunlight and rainfall. The local environment and changing seasons have effects on the native flora and fauna. Your settlers and other characters have their own personal social and physical needs that you’ll have to fulfil to keep them happy (or at least stop them from breaking and going insane!)
  • Procedural generation – Every map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same – unless you choose to use the same seed! The art assets for the game have been created in such a way that they can be drawn by the game engine for near limitless variation in colour – so every tree, plant and character will have their own unique combination of colours and appearance.
  • Peaceful expansion – It’s an important design goal that it’s possible to play the entire game without getting into armed conflict with other factions (if you choose to). Although weapons and combat can be significant parts of gameplay, we wanted to make sure you can peacefully build up a fully-functioning town to have the satisfaction of sitting back and watching your settlers go about their business in an “art farm” style of play.
  • Multiple ways to play – As well as different ways to build and grow your settlement (do you focus on mining? farming? crafting? buying and selling goods?), in King under the Mountain you can play as several different races and factions each with their own unique gameplay elements. You could build a dwarven fortress dug deep into the side of a mountain, a town of humans at an important river crossing, or a tribe of orcs hunting and raiding others. More than just different races to play as, we want to introduce completely new play styles as unusual factions – perhaps a lone wizard building their secret lair with golems they have constructed, an evil necromancer raising an army of the dead, a dragon amassing a hoard of gold in a giant cave system, or even an invasion of demons attacking the material world.
  • Player-driven content – Have you ever spent hours in a creative game building something, only for it to sit hidden away on your computer? In King under the Mountain, players can opt-in to automatically upload their settlements for other players to visit. This drives the basis of the adventure mode – you put together a party of champions from your settlement’s population, and go off on an adventure to explore another player’s creation. This mode will involve turn-based tactical combat as you explore and battle through another player’s fortress, claiming rare resources that may be difficult or impossible to acquire otherwise. It’s important to note that nothing will be lost by either player in this encounter – you don’t actually “attack” the other player, only a copy of their settlement, and there are benefits to be gained by both parties.
  • Mod friendly engine – Another big design goal is that everything you see or read in the game (and the variables behind them) are fully open to modification. In fact, the base game is built as an engine with one base mod applied to it (which modders can look at to see how things work).

MINIMAL SETUP
  • Processor: Intel Core2 Duo 2.4Ghz or HigherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 500 MB available space
GAMEBILLET

[ 6140 ]

8.39$ (16%)
12.71$ (15%)
21.19$ (4%)
4.63$ (77%)
8.59$ (14%)
16.99$ (15%)
19.79$ (60%)
16.52$ (17%)
10.91$ (16%)
4.09$ (18%)
1.17$ (92%)
24.87$ (17%)
9.47$ (73%)
8.49$ (15%)
9.98$ (67%)
6.79$ (15%)
8.89$ (11%)
3.58$ (76%)
4.24$ (15%)
9.49$ (84%)
17.59$ (12%)
33.59$ (16%)
3.46$ (88%)
12.87$ (8%)
22.24$ (11%)
17.19$ (14%)
10.27$ (53%)
16.79$ (16%)
33.99$ (15%)
19.99$ (20%)
GAMERSGATE

[ 1688 ]

9.99$ (50%)
12.15$ (73%)
7.4$ (63%)
12.59$ (37%)
6.25$ (75%)
5.63$ (81%)
2.0$ (80%)
15.74$ (37%)
3.75$ (75%)
1.5$ (90%)
9.59$ (36%)
13.49$ (10%)
14.4$ (64%)
19.8$ (67%)
13.12$ (47%)
6.25$ (75%)
0.53$ (95%)
6.0$ (70%)
5.7$ (81%)
2.0$ (90%)
1.28$ (74%)
5.0$ (75%)
2.13$ (79%)
10.0$ (75%)
3.83$ (74%)
5.0$ (50%)
1.8$ (82%)
8.99$ (55%)
2.5$ (90%)
20.0$ (50%)

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