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September 2019 Update

Welcome to the September update! A bit of a short one this month because A) August was late so its not been quite as long since the last update, and B) its been one of those months where there isnt any particularly visual or even interesting progress! So what has been happening? The main body of work has been adding new resources to the game those chosen by Kickstarter backers as part of their rewards. Although there was an email survey sent out several months ago, only around 50% of backers eligible for this reward have responded, so if youre in the other half who have not got back to me yet, search your email inbox for Claim your pick a resource reward for King under the Mountain and get that response in soon to avoid missing out! Past that, Im still laying the (huge piles of) groundwork for mod support. Its the kind of task that requires lot of fairly dull legwork until the big bang at the end when everything comes together. In other news, this month saw the release of Overland (at least on consoles) which is a game Ive enjoyed following the progress of although Ive not yet found the time to play the thing. I mention this because there were several news stories around the fact that it includes the OpenDyslexic font as an option to replace the games default font, and coming off the back of last months update all about fonts it really stood out to me. Until these news articles appeared I had no idea that there was such a thing as a font that can be more legible to people who suffer with dyslexia and it quite rightly garnered some praise. Having just swapped out the font inKing under the Mountain, it occurred to me that this will make a perfect test case for an example mod that could come supplied with the base game.
So when mod support does finally drop, you can look forward to this as an example of a simple mod coming bundled with the game, with the bonus of including the OpenDyslexic font for those who prefer it! Finally theres some very good news on the horizon Im in a position where Im going to be able to change from trying to fit game development around a full-time 5-days-a-week day job, and instead Im going to move to a 4-day working week, simply cutting down on the contract work that keeps the lights on to be able to dedicate a full day a week to development ofKing under the Mountain. Progress has been pretty slow for the last few months, which Im deeply sorry for and is a source of much personal frustration. Fortunately, you can expect to see things kick up a notch in the near future and bring us closer to release! See you next month!


[ 2019-09-30 16:05:53 CET ] [ Original post ]

King under the Mountain
Rocket Jump Technology Developer
Rocket Jump Technology Publisher
2021-11-24 Release
Game News Posts: 58
🎹🖱️Keyboard + Mouse
Mixed (129 reviews)
Public Linux Depots:
  • King under the Mountain Linux [712.99 M]
King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world.

The game is based around these central pillars:
  • A simulated world – The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. As night changes to day, trees and plants will grow (or not) based on sunlight and rainfall. The local environment and changing seasons have effects on the native flora and fauna. Your settlers and other characters have their own personal social and physical needs that you’ll have to fulfil to keep them happy (or at least stop them from breaking and going insane!)
  • Procedural generation – Every map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same – unless you choose to use the same seed! The art assets for the game have been created in such a way that they can be drawn by the game engine for near limitless variation in colour – so every tree, plant and character will have their own unique combination of colours and appearance.
  • Peaceful expansion – It’s an important design goal that it’s possible to play the entire game without getting into armed conflict with other factions (if you choose to). Although weapons and combat can be significant parts of gameplay, we wanted to make sure you can peacefully build up a fully-functioning town to have the satisfaction of sitting back and watching your settlers go about their business in an “art farm” style of play.
  • Multiple ways to play – As well as different ways to build and grow your settlement (do you focus on mining? farming? crafting? buying and selling goods?), in King under the Mountain you can play as several different races and factions each with their own unique gameplay elements. You could build a dwarven fortress dug deep into the side of a mountain, a town of humans at an important river crossing, or a tribe of orcs hunting and raiding others. More than just different races to play as, we want to introduce completely new play styles as unusual factions – perhaps a lone wizard building their secret lair with golems they have constructed, an evil necromancer raising an army of the dead, a dragon amassing a hoard of gold in a giant cave system, or even an invasion of demons attacking the material world.
  • Player-driven content – Have you ever spent hours in a creative game building something, only for it to sit hidden away on your computer? In King under the Mountain, players can opt-in to automatically upload their settlements for other players to visit. This drives the basis of the adventure mode – you put together a party of champions from your settlement’s population, and go off on an adventure to explore another player’s creation. This mode will involve turn-based tactical combat as you explore and battle through another player’s fortress, claiming rare resources that may be difficult or impossible to acquire otherwise. It’s important to note that nothing will be lost by either player in this encounter – you don’t actually “attack” the other player, only a copy of their settlement, and there are benefits to be gained by both parties.
  • Mod friendly engine – Another big design goal is that everything you see or read in the game (and the variables behind them) are fully open to modification. In fact, the base game is built as an engine with one base mod applied to it (which modders can look at to see how things work).

MINIMAL SETUP
  • Processor: Intel Core2 Duo 2.4Ghz or HigherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 500 MB available space
GAMEBILLET

[ 6140 ]

12.59$ (16%)
8.47$ (15%)
1.88$ (87%)
24.00$ (60%)
6.63$ (17%)
21.24$ (15%)
12.65$ (16%)
13.97$ (44%)
20.49$ (18%)
17.49$ (13%)
34.99$ (13%)
9.57$ (52%)
62.29$ (11%)
3.49$ (65%)
8.39$ (16%)
3.82$ (87%)
17.79$ (11%)
20.65$ (17%)
4.14$ (17%)
8.38$ (16%)
16.79$ (16%)
16.94$ (15%)
33.59$ (16%)
6.55$ (18%)
8.25$ (17%)
16.59$ (17%)
3.35$ (16%)
35.59$ (11%)
2.53$ (83%)
12.59$ (16%)
GAMERSGATE

[ 1688 ]

4.25$ (83%)
9.0$ (70%)
4.0$ (80%)
16.2$ (73%)
4.5$ (77%)
10.79$ (28%)
23.99$ (40%)
3.75$ (62%)
9.37$ (63%)
5.4$ (73%)
12.15$ (73%)
6.25$ (75%)
10.11$ (40%)
1.5$ (81%)
4.35$ (56%)
3.6$ (80%)
22.95$ (62%)
25.0$ (50%)
3.04$ (70%)
3.83$ (74%)
6.75$ (55%)
8.92$ (40%)
25.49$ (49%)
2.0$ (90%)
4.4$ (78%)
8.5$ (79%)
8.16$ (86%)
2.5$ (50%)
4.25$ (79%)
12.39$ (38%)

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