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January 2020 Update

Unusually on schedule, welcome to the January 2020 development update for King under the Mountain!

Alpha 3 Release Mod Support


At long last, the game now fully supports user-created mods to change and add to the base content pack. In short, everything in the mods/base directory forms the data-driven part of the game (compared to the code that loads and uses it), so hopefully you can go and see how this works to be able to add your own additions or modifications. For (surprisingly?) the first time, Ive recorded and narrated a video to help better explain this, which ends with me implementing a simple mod to replace the games default font with the OpenDyslexic font. https://www.youtube.com/watch?v=nXFPEd0dlI4 I was very keen to get this release out as soon as possible for those interested to be able to start trying out their own mods, and help me to discover what features are missing when it comes to modding. Although this is released as Alpha 3, this isnt yet covering everything that I plan to release as part of Alpha 3 most importantly the integration to mod.io to act as a central place for people to upload and browse mods for the game. This will be coming in the near future, but in the meantime please do join the games Discord server and hop into the #modding channel with any questions you may have. No doubt Ill have an FAQ up before too long.

Community Translation Support


One of the mods that the game now comes with is the Community Translations mod. WhileKing under the Mountain is in active development, the text in the game is constantly being added to. Until release, it would not be feasible to produce a complete translation into the main languages as they would quickly fall out of date with each new release of the game.The intention for this mod is that the translations will be kept up to date with contributions from the games developer and community (as in, Ill add to it as new translation strings are added to the game, and if anyone wants to keep it up to date in a different language from time to time, that would be amazing!). You can find the Github repository here. If youd like to contribute but dont know how to use Git or Github, you can download the .csv files, edit them in most spreadsheet software (remembering to save back as .csv) and email it to me at ross@kingunderthemounta.in Most of the languages have had an attempt at translation using Amazons translate service, so theyre probably very poor machine translations that could do with a human touch. Following the earlier experiment with East Asian character sets, Im very happy to say that the game does now support translation into Japanese, Chinese and Korean!
The main menu partly translated to German and Japanese

EGX Rezzed 2020


Finally Im happy to say Im going back to EGX Rezzed to exhibitKing under the Mountain at the end of March! I previously exhibited at Rezzed 3 years ago(!) to coincide with the launch of the original Kickstarter campaign and the first public pre-alpha. The game has come on a long way since then and itll be great to be at an expo with more of a game than that early tech demo. If youre going to be attending Rezzed yourself, please do come and say hi! Its always an encouragement to hear from and meet part of the small following this game and dev update has. I plan to have the brewing and drinking of beer in the game in time for Rezzed so even if you wont be there, Ill be bringing forward that feature from the roadmap a little to add to the game. Also if you are attending, therell probably some kind of King under the Mountain-branded freebies to grab, but they are still to be confirmed at this point so tune in to next months update to find out more!


[ 2020-01-26 09:43:06 CET ] [ Original post ]

King under the Mountain
Rocket Jump Technology Developer
Rocket Jump Technology Publisher
2021-11-24 Release
Game News Posts: 58
🎹🖱️Keyboard + Mouse
Mixed (129 reviews)
Public Linux Depots:
  • King under the Mountain Linux [712.99 M]
King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world.

The game is based around these central pillars:
  • A simulated world – The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. As night changes to day, trees and plants will grow (or not) based on sunlight and rainfall. The local environment and changing seasons have effects on the native flora and fauna. Your settlers and other characters have their own personal social and physical needs that you’ll have to fulfil to keep them happy (or at least stop them from breaking and going insane!)
  • Procedural generation – Every map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same – unless you choose to use the same seed! The art assets for the game have been created in such a way that they can be drawn by the game engine for near limitless variation in colour – so every tree, plant and character will have their own unique combination of colours and appearance.
  • Peaceful expansion – It’s an important design goal that it’s possible to play the entire game without getting into armed conflict with other factions (if you choose to). Although weapons and combat can be significant parts of gameplay, we wanted to make sure you can peacefully build up a fully-functioning town to have the satisfaction of sitting back and watching your settlers go about their business in an “art farm” style of play.
  • Multiple ways to play – As well as different ways to build and grow your settlement (do you focus on mining? farming? crafting? buying and selling goods?), in King under the Mountain you can play as several different races and factions each with their own unique gameplay elements. You could build a dwarven fortress dug deep into the side of a mountain, a town of humans at an important river crossing, or a tribe of orcs hunting and raiding others. More than just different races to play as, we want to introduce completely new play styles as unusual factions – perhaps a lone wizard building their secret lair with golems they have constructed, an evil necromancer raising an army of the dead, a dragon amassing a hoard of gold in a giant cave system, or even an invasion of demons attacking the material world.
  • Player-driven content – Have you ever spent hours in a creative game building something, only for it to sit hidden away on your computer? In King under the Mountain, players can opt-in to automatically upload their settlements for other players to visit. This drives the basis of the adventure mode – you put together a party of champions from your settlement’s population, and go off on an adventure to explore another player’s creation. This mode will involve turn-based tactical combat as you explore and battle through another player’s fortress, claiming rare resources that may be difficult or impossible to acquire otherwise. It’s important to note that nothing will be lost by either player in this encounter – you don’t actually “attack” the other player, only a copy of their settlement, and there are benefits to be gained by both parties.
  • Mod friendly engine – Another big design goal is that everything you see or read in the game (and the variables behind them) are fully open to modification. In fact, the base game is built as an engine with one base mod applied to it (which modders can look at to see how things work).

MINIMAL SETUP
  • Processor: Intel Core2 Duo 2.4Ghz or HigherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 500 MB available space
GAMEBILLET

[ 6140 ]

4.25$ (79%)
25.79$ (14%)
7.50$ (75%)
8.49$ (15%)
17.79$ (11%)
8.54$ (79%)
20.29$ (66%)
16.57$ (17%)
21.22$ (15%)
8.39$ (16%)
21.74$ (13%)
11.04$ (15%)
5.06$ (16%)
26.09$ (13%)
0.76$ (92%)
2.10$ (92%)
25.49$ (15%)
4.12$ (17%)
2.83$ (81%)
15.98$ (20%)
16.99$ (15%)
25.49$ (15%)
12.71$ (15%)
3.73$ (69%)
15.90$ (20%)
4.95$ (17%)
7.99$ (20%)
16.99$ (15%)
8.89$ (11%)
4.12$ (17%)
GAMERSGATE

[ 1688 ]

12.79$ (36%)
4.35$ (56%)
3.6$ (80%)
0.94$ (81%)
6.25$ (75%)
33.19$ (17%)
7.49$ (63%)
2.0$ (90%)
11.24$ (63%)
10.07$ (37%)
23.99$ (40%)
14.99$ (50%)
18.23$ (55%)
23.99$ (40%)
11.55$ (32%)
2.97$ (40%)
25.49$ (49%)
35.99$ (28%)
11.99$ (20%)
17.49$ (30%)
16.74$ (52%)
2.63$ (62%)
3.0$ (70%)
20.0$ (50%)
7.49$ (25%)
9.99$ (50%)
11.04$ (45%)
2.0$ (80%)
5.22$ (74%)
3.0$ (80%)

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