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Alpha 8.1.14 update

  • Decreased the speed at which food and drink needs decay (i.e. food and drink keeps a dwarf satisfied for longer)
  • Increased the length of time a dwarf can survive while very hungry or thirsty
  • Fix for corrupted save files that could occur when closing the game immediately after manually saving
  • Dwarves sleeping in beds should now correctly show only their head (was a problem with save files)
  • Dwarves now fall out of bed when they die (as they used to)
  • Fix for a weird interaction when adding and removing walls on top of grass.
  • PLEASE NOTE this fix means that newly mined tiles on existing saves will show a dark (actuall granite) floor rather than the correct material.
  • Unfortunately, you'll need to start a new game to fix this unintended side effect of the bugfix
  • Changed item production defaults so tools and items used in furniture are mostly fixed amount rather than per settler
  • A death notification for a broken dwarf now tells the player they had given up on life rather than dying to hunger or thirst
  • Death reason in notification is now in lowercase
  • The camera now stops panning as a notification is shown
  • Increased length of time that most items are held in inventory for, so tools shouldn't be returned each morning
  • Fix for an issue where trees would grow into farm plots and block other jobs
  • Separated pathfinding timeout from game speed multiplier
  • Disabled particle effects at maximum camera zoom
  • Fixed some issues stopping mushroom shock tanks from working
  • Improved liquid flow so large irrigation systems will fill up correctly
  • Extended crash reporting and logging to include Error types as well as Exception types


[ 2021-12-06 16:32:30 CET ] [ Original post ]

King under the Mountain
Rocket Jump Technology Developer
Rocket Jump Technology Publisher
2021-11-24 Release
Game News Posts: 58
🎹🖱️Keyboard + Mouse
Mixed (129 reviews)
Public Linux Depots:
  • King under the Mountain Linux [712.99 M]
King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world.

The game is based around these central pillars:
  • A simulated world – The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. As night changes to day, trees and plants will grow (or not) based on sunlight and rainfall. The local environment and changing seasons have effects on the native flora and fauna. Your settlers and other characters have their own personal social and physical needs that you’ll have to fulfil to keep them happy (or at least stop them from breaking and going insane!)
  • Procedural generation – Every map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same – unless you choose to use the same seed! The art assets for the game have been created in such a way that they can be drawn by the game engine for near limitless variation in colour – so every tree, plant and character will have their own unique combination of colours and appearance.
  • Peaceful expansion – It’s an important design goal that it’s possible to play the entire game without getting into armed conflict with other factions (if you choose to). Although weapons and combat can be significant parts of gameplay, we wanted to make sure you can peacefully build up a fully-functioning town to have the satisfaction of sitting back and watching your settlers go about their business in an “art farm” style of play.
  • Multiple ways to play – As well as different ways to build and grow your settlement (do you focus on mining? farming? crafting? buying and selling goods?), in King under the Mountain you can play as several different races and factions each with their own unique gameplay elements. You could build a dwarven fortress dug deep into the side of a mountain, a town of humans at an important river crossing, or a tribe of orcs hunting and raiding others. More than just different races to play as, we want to introduce completely new play styles as unusual factions – perhaps a lone wizard building their secret lair with golems they have constructed, an evil necromancer raising an army of the dead, a dragon amassing a hoard of gold in a giant cave system, or even an invasion of demons attacking the material world.
  • Player-driven content – Have you ever spent hours in a creative game building something, only for it to sit hidden away on your computer? In King under the Mountain, players can opt-in to automatically upload their settlements for other players to visit. This drives the basis of the adventure mode – you put together a party of champions from your settlement’s population, and go off on an adventure to explore another player’s creation. This mode will involve turn-based tactical combat as you explore and battle through another player’s fortress, claiming rare resources that may be difficult or impossible to acquire otherwise. It’s important to note that nothing will be lost by either player in this encounter – you don’t actually “attack” the other player, only a copy of their settlement, and there are benefits to be gained by both parties.
  • Mod friendly engine – Another big design goal is that everything you see or read in the game (and the variables behind them) are fully open to modification. In fact, the base game is built as an engine with one base mod applied to it (which modders can look at to see how things work).

MINIMAL SETUP
  • Processor: Intel Core2 Duo 2.4Ghz or HigherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 500 MB available space
GAMEBILLET

[ 6140 ]

21.99$ (12%)
17.79$ (11%)
26.39$ (12%)
33.17$ (17%)
21.46$ (64%)
16.01$ (11%)
52.19$ (13%)
8.89$ (11%)
14.57$ (58%)
5.03$ (16%)
5.00$ (50%)
7.95$ (60%)
38.79$ (22%)
8.49$ (79%)
24.89$ (17%)
4.13$ (83%)
9.89$ (1%)
14.42$ (15%)
4.07$ (18%)
11.04$ (15%)
16.97$ (15%)
10.91$ (16%)
6.79$ (15%)
2.51$ (16%)
8.89$ (11%)
5.07$ (15%)
16.96$ (15%)
16.96$ (15%)
7.50$ (50%)
6.65$ (65%)
GAMERSGATE

[ 1688 ]

1.25$ (75%)
2.1$ (70%)
1.25$ (75%)
7.19$ (40%)
15.3$ (74%)
3.3$ (78%)
1.36$ (83%)
6.39$ (20%)
1.6$ (80%)
5.0$ (75%)
30.0$ (50%)
3.04$ (70%)
2.0$ (80%)
7.5$ (81%)
7.0$ (65%)
10.62$ (58%)
3.75$ (62%)
5.0$ (50%)
9.37$ (63%)
3.92$ (87%)
5.25$ (65%)
20.0$ (50%)
1.25$ (75%)
6.25$ (75%)
1.13$ (77%)
8.5$ (79%)
3.28$ (78%)
2.61$ (83%)
5.22$ (65%)
0.74$ (91%)

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