





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We are proud to announce the sequel to the Once upon Dungeon is quite advanced in development. Demo will be released soon.
- New panel: Ancient Seals
- New rooms opened by Ancient Seals
- New abilities: Strike Back, Bulk Attack
- Separate equipment for Warrior and Mag
- Lot's of new loot items
- special weapons for a magician now available
- second trophy added
- auxiliary hero statistics now visible
- new hero statistic: Strength
- toolbar above entity describing effect now has more detailed description
User requested features:
- sound/music sliders added
- possible to turn of in-place inventory crafting
- Button to swap hero inventories added - Basic descriptions of scrolls are now displayed - Merchant resets it's inventory automatically - Level Finished dialog added showing summary of hero achievements - Difficulty Level now displayed on the HUD - New loot items
- New equipment kind: Trophy
- New Abilities: Throwing Weapons Mastery, Hunting Mastery
- Second panel of hero's inventory added
- Quests panel added
- Menu handling by keyboard now possible
- Some new loot items added
- New quest: The Wawel Dragon (https://en.wikipedia.org/wiki/Wawel_Dragon) - New loot items added: Hooch, Explosive Cocktail, Sulfur - New Recipe added: Explosive Cocktail - New Abilities: Explosive Mastering, Looting Mastering
Meet Slavic gods, discover how to awake them and unleash their power.
Gods:
- Peron
- Swarog
- Dziewanna
- Jarowit
- Swiatowit
Each of gods must be awaken, then it contributes to fighting it's own way.
Meet Slavic gods, discover how to awake them and unleash their power.
Gods:
- Peron
- Swarog
- Dziewanna
- Jarowit
- Swiatowit
Each of gods must be awaken, then it contributes to fighting it's own way.
- Second set of worn equipment now possible - Abilities system added - New loot items added
- Second set of worn equipment now possible - Abilities system added - New loot items added
Most important features: - the second secret room added - hard difficulty level added - door can be closed - mini-map enhanced - some new enemies added - spell 'Call Merchant' added - loot gathered at the last level now saved Have fun!
Most important features: - the second secret room added - hard difficulty level added - door can be closed - mini-map enhanced - some new enemies added - spell 'Call Merchant' added - loot gathered at the last level now saved Have fun!
- new Spell casted by enemies: Inaccuracy - new statistic added: Chance to Cast a Spell - Amulet worn by Hero now visible - Hero preview on Continue Other screen now shows hero's equipment - bug fixes
- new Spell casted by enemies: Inaccuracy - new statistic added: Chance to Cast a Spell - Amulet worn by Hero now visible - Hero preview on Continue Other screen now shows hero's equipment - bug fixes
Now your important accomplishment are rewarded with Achievements. Can't wait to see someone getting Adept Explorer, Adept Crafting and of course Top Dog. Have fun!
Now your important accomplishment are rewarded with Achievements. Can't wait to see someone getting Adept Explorer, Adept Crafting and of course Top Dog. Have fun!
Gather recipes, magic dust and craft powerful equipment. New panel inside the game allows you to do it continent way. The mechanism is done as a game plug-in, so if you have programming skills you can provide your own crafting engine! Details how to do it will be provided in the game discussion panel. Ver. 1.4.1 has some bug fixes and game balance fixes. Have fun!
Gather recipes, magic dust and craft powerful equipment. New panel inside the game allows you to do it continent way. The mechanism is done as a game plug-in, so if you have programming skills you can provide your own crafting engine! Details how to do it will be provided in the game discussion panel. Ver. 1.4.1 has some bug fixes and game balance fixes. Have fun!
Few enhancements, most of them were requested/suggested by players. - standard Unity dialog allowing to customize keys now available at startup - Merchant's inventory items hero can't afford are now clearly marked - Any inventory items better than equipped by a hero are now clearly marked - Weapons Types are described when hero collects the first weapon - New enchanting possible: Toadstool + health/mana potion = permanent stat enhance potion Have fun! Regards, Tom
Few enhancements, most of them were requested/suggested by players. - standard Unity dialog allowing to customize keys now available at startup - Merchant's inventory items hero can't afford are now clearly marked - Any inventory items better than equipped by a hero are now clearly marked - Weapons Types are described when hero collects the first weapon - New enchanting possible: Toadstool + health/mana potion = permanent stat enhance potion Have fun! Regards, Tom
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