The latest update has now moved to be live on the main branch. If you encounter any difficulties, please post on the main discussion forums so we can see and respond more quickly! This patch includes: Dungeon: * Crash that occurred when some things (like players casting Flames) happened next to poison gas or dungeon exits fixed. * Knocking out a partymember in the last practice dungeon now properly hides the dungeon screens, fixing a bug where you'd have the dungeon stuck on screen until Sunday night and then crash. * Mindstorming yourself and partymembers should now work properly. In particular, the game no longer crashes afterwards. * Saves made on the turn you mindstormed a monster now load the monster's mindstorm reactions right. * Shield spellcard now mentions how long it lasts. * Tweaked handling of mana drain messages. * Antimagic fields should work better. * Adjusted the code for falling down holes. * A crash jumping into poison gas fixed. * Grammar fix for Entangle bridges. * A bug that would sometimes expose cells you shouldn't be able to see on the minimap in the final tutorial has been fixed. * Wrong Way traps no longer physical, so they no longer get damaged by lightning and area effect spells. (This manifested as Floors being damaged or defeated). * When there are multiple targets with the same name, they now get directional info to help distinguish them. * Teleport Other no longer treats the motion as voluntary. * You can't teleport onto an exit if you have immobile party members. * A bug where you could climb the exit stairs after you were defeated if you were standing on them before your defeat fixed. * Animated effects now properly animate when viewed through Farsight. * NPC-on-NPC Drain Magic display now cleaner. Story: * Typo fixed (you now try to avoid being overHEARD when talking to Minnie, instead of overHEAD.) * A few spots where you'd get a dialog box sliding out under a dialog box fixed. * Spells targeting yourself give better feedback. * If the fire didn't happen, you no longer talk to Grabiner about it on Luke's route. * Kyo's name no longer shows up in the candle-selling scene if you don't know who he is. * Minor bugs in the last Bingo game's dialog and diary entries fixed. * Loadsave system a little more robust. In particular, certain errors that would cause a crash on the next turn in the dungeon are now only warnings. * Tweaks to the debugging code.
Magical Diary: Wolf Hall
Hanako Games
Hanako Games
2020-02-17
Indie RPG Simulation Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(167 reviews)
https://store.steampowered.com/app/974910 
Magical Diary: Wolf Hall: Linux core [251.31 M]Magical Diary: Wolf Hall: Linux Steam integration [399.34 K]
STORY:
Eldest son and heir of an old European noble wizard family, you have been raised in wealth and privilege. Now you want the chance for a fresh start. That was why you chose to become an exchange student in the distant land of Vermont, in the United States of America. There, you will attend Iris Academy, a school of pentachromatic magic, and study alongside other wizards and witches. Perhaps then you can meet people who like you for yourself.
As a student wizard, you will learn new spells, face puzzles and monsters in the school dungeons, join clubs, run for class office, fight duels, investigate ghosts, outwit demons, and try to find a date for the May Day Ball. But keeping secrets isn't always easy. Trust the wrong person, and you could lose your honor, your life, or even your soul...
FEATURES:
- Customisable male protagonist
- Stat-raising gameplay
- Dungeon-crawling with puzzles
- Multiple solutions
- Both male and female romance options
- 5 Main Character routes
- Over 200,000 words
- 75+ spells to learn
- OS: x86 or compatible
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 1280x720
- Storage: 200 MB available space
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