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Hey everyone! A small update this week: some refined world generation and fixing broken pet behavior. The world is no longer an uninterrupted forest, there are now some open patches, and different pets in those open areas. This tech is to help the next update, which will have a completely different area to explore. The last update broke pets, they just sat around and looked at you. That's been fixed, and there's currently some work being done to make it clearer what they're thinking and why they do things. Features - New world generation! Bugfixes - Pets no longer get less hungry as time goes on - Pets wander correctly again - Pets no longer have exclamation points over their head in the distance - Edges of terrain better connected further away - Controllers working again - Audio settings now loading up correctly on start Optimizations - Reduced animator overhead
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