Hey everyone! I'd like to let people know that the next update is still coming, and it should be a good one. I received a lot of feedback after launch that the game has a lot of potential, but is missing what we would consider midgame and endgame content. There are technologies to unlock, but nothing to actually use those technologies with.
The new update adds the foundations of longer-term goals and later-game goals. I'm excited to see how people respond to new pets and buildings.
Some of you may remember the timeline I posted shortly after launch, and are wondering where their new factory layouts and giant view distances are. If you can't guess, I've delayed/cancelled a few of those features. After sitting down and doing some more in-depth time estimations, I realized that those features are much more expensive to build than I thought, and don't make a huge difference to the end game. My time is better spent adding more pets and more areas, and filling out later game content.
It's easy as a developer to mix up "fun to play" and "fun to make". Those features on the timeline would be fun to make, but don't make the game much more enjoyable to play.
As always, follow the game on Steam to make sure you don't miss the update!
Industrial Petting
Another Yeti Inc
Another Yeti Inc
2020-03-17
Indie Strategy Casual Singleplayer Multiplayer Coop EA
Game News Posts 59
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(72 reviews)
http://industrialpetting.com
https://store.steampowered.com/app/676510 
- Pet Strange Animals
- Feed them exotic vegetables
- Build factories and automate petting
- Invite some friends to create a massive operation together
- Create fun, adorable, and unnatural evolutions of the natural wildlife
- Explore the planet and discover what secrets might be hidden on this distant world
- OS: Ubuntu 12.04+
- Processor: 64-Bit Dual Core ProcessorMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Intel HD 3000
- Storage: 500 MB available space
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