Muuse Arrival
This last year did not have any major content releases, which was the result of some failed prototyping, and makes it seem like nothing was happening behind the scenes. A lot of time was spent prototyping some higher level automation gameplay, involving managing factories on a planet and hooking those larger factories together. While that could potentially be interesting in the far future, there aren't enough pets and lower level mechanics right now to justify adding those extra layers of meta-gameplay. Additionally, I took on some contract work to help pay the bills and build up enough funds to only work on Industrial Petting for 2022.
All is not lost from that failed prototype, however. We now can support multiple disconnected areas, as well as players having visually pleasing transitions between those areas. Using that, I'm going to spend this upcoming year focusing on just adding more content to the current design, rather than redesigining everything. TL;DR What's in store for this year? More pets, more areas, more behavior. If you have feedback/ideas for what to add in the future, join the discord!
[ 2022-02-10 23:51:11 CET ] [ Original post ]
What happened in 2021?
This last year did not have any major content releases, which was the result of some failed prototyping, and makes it seem like nothing was happening behind the scenes. A lot of time was spent prototyping some higher level automation gameplay, involving managing factories on a planet and hooking those larger factories together. While that could potentially be interesting in the far future, there aren't enough pets and lower level mechanics right now to justify adding those extra layers of meta-gameplay. Additionally, I took on some contract work to help pay the bills and build up enough funds to only work on Industrial Petting for 2022.
What's next in 2022?
All is not lost from that failed prototype, however. We now can support multiple disconnected areas, as well as players having visually pleasing transitions between those areas. Using that, I'm going to spend this upcoming year focusing on just adding more content to the current design, rather than redesigining everything. TL;DR What's in store for this year? More pets, more areas, more behavior. If you have feedback/ideas for what to add in the future, join the discord!
0.2.3
Features
- New Muuse Pets
Fixes
- Fix VR Teleport not working
- Fix missing/broken animations on some pets
- Fix occasional broken material on deconstructor
- Fix broken material on sploofer
- Fix broken missing cosmetic hookup on SizeableSploofer
- Fix destruction tool not showing correct numbers
- Fix missing description on Gem Hat
- Better Audio/Animation Sync on pets
- Add missing pumpkin description
- Pets don't stop just outside Industrial Petter range
Changes
- Wood planks a little chunkier looking
- Hungry pets no longer follow player
- Add flashlight at night
Industrial Petting
Another Yeti Inc
Another Yeti Inc
2020-03-17
Indie Strategy Casual Singleplayer Multiplayer Coop EA
Game News Posts 59
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(72 reviews)
http://industrialpetting.com
https://store.steampowered.com/app/676510 
You have always dreamed of becoming a pet engineer on the edge of the galaxy, and now you can live that dream! With your orbital pet elevator landed on a distant world, it's time to tame the local wildlife, and build more of them.
- Pet Strange Animals
- Feed them exotic vegetables
- Build factories and automate petting
- Invite some friends to create a massive operation together
- Create fun, adorable, and unnatural evolutions of the natural wildlife
- Explore the planet and discover what secrets might be hidden on this distant world
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 64-Bit Dual Core ProcessorMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Intel HD 3000
- Storage: 500 MB available space
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