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Game development changes

Hi, everyone. Sorry for a long silent time, but I have bad news. Unfortunately, I cant currently continue working for the game at the same pace and Ill need to focus on the other problems in my life. It leads to a situation where I cant end the game in the time Ive promised. But Ill try to find time to work on the game in my spare time. Sorry for the inconvenience.


[ 2019-06-10 19:07:53 CET ] [ Original post ]

(0.6.15) Runes and Weapon Tiers

Hi, everyone. This update brings many changes to the game. I've added first 10 runes. Weapons is now have tiers: Gray, White, Gold (you need to combine weapons to receive higher tier). Each map now have a loot spawners, that spawn a random weapon or rune (with timeout). Also many other small changes, changes in game parameters and AIs logic. Main Changes: - added 10 runes - created Weapon Tiers and Combine system - added loot spawners on each map - created UI for Inventory - change AIs threat logic - improve First Person View - many other small changes


[ 2019-04-07 15:05:33 CET ] [ Original post ]

(0.6.11) Performance Improvements + New Character Controller

Hi, everyone. Many work has been done in performance section of the game. I think, the game performance has been doubled, so everyone should see the changes lunar2019smilingpig. The completely new character controller is more responsive and fix many old bugs (fall through, wrong positioning). Also many small changes in characters parameters and AIs logic Main Changes: - various performance improvements - new Character Controller - added Friendly Fire option - remove Move Speed and Block Cooldown parameters - added Defence parameter - changed AIs collisions - increased bow / crossbow projectiles speed - removed player's minimap (in top right corner) - many other small changes


[ 2019-02-23 22:19:28 CET ] [ Original post ]

(0.6.9) Increased Dynamic of Gameplay

Hi, everyone. This update brings many small changes in game dynamic, the game should feels more active now. Please keep in mind, that his is not the final version of all the changes I've wanted in this part, more improvements will be in the next update. Changelog: - many changes in health, damage, attack speed, moving speed and other parameters that affects gameplay dynamic - character model optimizations - changed attack / block angle - some changes in various timeouts parameters - reduce bloom effect in Slow Motion - other small changes Please, share your thoughts about the update in the comments below. And thank you for your support!


[ 2019-02-13 21:57:32 CET ] [ Original post ]

Public Roadmap

Hi, everyone. I've created public Roadmap, so everyone can see and take a part in Battle Motion feature. So Roadmap is my approved list whats will be in the final version of the game, you can Vote and prioritize some things for me (more info on the board page). Some sections is unfinished and will have more info later, stay tuned. Community Wishlist board is things that NOT yet part of the Roadmap (so it's not planned), but you can changed it by Voting, features with many votes will be moved to the Roadmap. I've already populated it with some my and others suggestions, but everyone can add your own suggestions / ideas to that board (more info on the board page).

LINKS


Roadmap Community Wishlist Please, share your thoughts about Roadmap in the comments below. And thank you for your support!


[ 2019-02-11 19:12:57 CET ] [ Original post ]

New Version - Slow Motion and Items Inventory

Battle Motion now has Slow Motion, this is not only sounds good, but looks good too steamhappy Also I've added first version of Items Inventory system, it's still is in unfinished state, but player can using it already (AIs can't using it yet lunar2019grinningpig) Changelog: - Added Slow Motion effect ("Shift" is default button) - Added ability to pickup / drop items from the ground ("E" is default button for pickup, "Scroll Up" / "Scroll Down" - next / prev item, "G" - drop) - Increased impact force applied to ragdoll - Removed timeout before next attack - Changed some attack animation values - Changed some points modifiers in "Points / Altars" game mode - Fixed Castle Mode generation error on the High difficulty settings - Some small fixes and changes Have a good game! lunar2019smilingpig


[ 2019-02-09 21:04:37 CET ] [ Original post ]

New Version 0.6.7

Small additions and bug fixing. Sorry about battle results bug in the Castle Mode steambored Changelog: - Added Local Avoidance of Units system that make unit's path is more natural (can be disabled in the Performance menu) - Added mouse sensitivity settings in the Controls menu - Changed some block animation values - Fixed negative values after applied effects (buffs / debuffs) - Fixed bug that battle set wrong battle result in the Castle Mode - Fixed bug in points calculation in the Castle Mode - Fixed map lighting bug - Fixed many small internal bugs Also join our Discord: https://discord.gg/uyQJTUX


[ 2019-02-05 20:48:50 CET ] [ Original post ]

Early Access Release + New Video


Battle Motion is now available in Early Access! Check new video and screenshots, that have been recently added to the store page. Battle Motion is still a work in progress, and with your help, we will create the game we all enjoy!


[ 2019-02-04 17:01:34 CET ] [ Original post ]

Battle Motion
Meadow Games Developer
Meadow Games Publisher
2019-02-04 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
Mixed (14 reviews)
Public Linux Depots:
  • Linux x64 Build [1.47 G]
Single-player massive fantasy battles with non-target directional combat system (like in Mount & Blade, Gloria Victis). The game is offer non-stop action with multiple game modes (+ additional battle settings). Many units on the map, where each AI has it's own behavior and goals. Also you can try different classes, weapons and runes combination, that will be affects your combat style. In Castle Mode you manage your own castle, recruit units, manage them and fight with other castles. If you wanted even more, then you can always try other creations in Workshop.

KEY FEATURES

  • Castle Mode (WIP) - create your own castle, recruit your battle team and fight with other castles. You can earn gold from battles, upgrade the castle, recruit new units, train them, replace your death or injured allies etc. This all with support custom maps, weapons from Workshop.
  • Workshop Support (SOON) - custom maps, custom weapons, localization and some other things.
  • Fun for Everyone - 3 difficulty levels, ragdoll physics, Third or First person view, many blood, Hardcore Mode and many more. Everyone will finds something for yourself.
  • Different AI types - AIs have different behaviors and goals in each Game Modes, which makes each battle unique.
  • Low-End Hardware Requirement - have an old PC or wants to play on your notebook while travelling? No problem, you can change game parameters, that will be sufficient for the hardware you have.

MINIMAL SETUP
  • OS: Ubuntu 12.04. SteamOS
  • Processor: 2 GHz or Faster (32-bit)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Latest Ubuntu. SteamOS
  • Processor: 3 GHz or Faster (64-bit)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 750
  • Storage: 1 GB available space
GAMEBILLET

[ 6041 ]

16.79$ (16%)
16.52$ (17%)
10.73$ (17%)
5.92$ (15%)
4.50$ (70%)
33.17$ (17%)
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6.79$ (15%)
4.95$ (17%)
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16.97$ (15%)
12.95$ (78%)
16.79$ (16%)
33.59$ (16%)
11.82$ (41%)
17.54$ (12%)
2.66$ (11%)
7.11$ (11%)
4.12$ (17%)
GAMERSGATE

[ 687 ]

6.0$ (70%)
1.95$ (90%)
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2.64$ (78%)
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1.94$ (84%)
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0.56$ (81%)
0.9$ (92%)
7.5$ (70%)
4.5$ (75%)
4.95$ (67%)
9.99$ (50%)
4.39$ (71%)
7.49$ (25%)
2.03$ (77%)
2.61$ (83%)
0.56$ (81%)
0.56$ (81%)
0.56$ (81%)
2.81$ (81%)
5.4$ (64%)
5.0$ (75%)
2.7$ (77%)
0.68$ (89%)
0.56$ (81%)
3.51$ (73%)

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