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About This Game

Hi everyone, Today I am going to release this game out of early access (unless something bad happens within the next few hours such as a power outage or a ninja attack), and I wanted to say a few things about the game. I want to thank everyone who has showed support by leaving comments or feedback (I even appreciate the criticism). I always figured a few people would enjoy this game, but I was surprised by the amount of positive comments compared to the amount of negative ones. Maybe that's just because it was in beta? I guess I'll find out soon enough.

Why is the game so short?


This was always intended to be a short game. It was partly inspired by the types of browser-based games I used to play on websites such as newgrounds. Just pointless little games with no real story and a simple goal. My thinking was that people would play for a little while, and then move on to another game.

What's the deal with that ending?


Yeah, I couldn't really think of an ending. Hell, I didn't really have a story to begin with. I tried to come up with some ending that would provide closure, but then I was like, "Screw it. Here's some jokes." That's why for this release, I have switched the order of the buttons on the main menu to arcade mode first and story mode second.

Why did I make this game?


I kind of wanted to play a game like this. But the Google Play store is filled with shovelware and cheap clones that exist only to display ads. The monster games I've seen were usually like, you touch something and it just explodes or disappears. (And I thought I was lazy.) So it didn't seem like anyone else was making any decent ones, so I figured I would have to make it myself. My advice to other aspiring indie game developers is, don't worry about what other people want to play; make the game that you want to play.


[ 2020-06-21 15:49:22 CET ] [ Original post ]

Version 0.8.2

Hi everyone! I have another update to talk about before this game leaves early access. A few of the people who played the mobile version have requested special abilities like breathing fire. I hadn't planned on doing that earlier, but it didn't seem like a bad idea to me, so I spent a few weekends adding a new ability for each of the monsters. The special attacks need to be unlocked just like the normal attacks, but they are triggered by holding the secondary attack button for about a second, then aim and release. The special attacks can only be used once every couple of seconds.


I also added a simple little feature, just for the hell of it: Throw and catch someone repeatedly without letting them hit the ground. The more times you catch them, the more points you get. There's not really any point to this, I just figured it would be fun for a couple minutes.
I plan to take this game out of early access soon, even though it's still a really short game. I think I can make something much better if I start fresh with the things I learned from making this game. I plan to focus on fixing bugs in the next couple weeks and then release the game with the fourth monster and the new location.


[ 2020-04-27 20:03:20 CET ] [ Original post ]

Quick Poll...

Question:


Should players be required to complete story mode to unlock the other monsters?


I was curious about people's thoughts on whether unlocking the monsters for "arcade mode" is any better than having them be available from the start. Please visit this poll on GameJolt, or leave me a comment/message here on Steam. https://gamejolt.com/games/attack-of-the-giant-mutant-lizard/176981/devlog/poll-should-the-monsters-all-be-unlocked-from-the-start-wakf74cy The results of this poll might impact the character selection in the game when the new monster (the giant snake) is released.


[ 2020-03-15 14:06:27 CET ] [ Original post ]

Updated Controls, and Plans for the FUTURE!

Hey everyone! People (more than one person, at least) have been asking me about the progress on this game, so I think it's time for another update. I made a change to the way the first monster's tail is controlled by the mouse. Previously, its position was relative to the point where you first clicked when starting to control the tail. I originally did it that way so that on mobile devices, the claws would not be covered by your finger. The mobile version will still work that way, but now the PC version will have the tail follow the mouse cursor directly. Hopefully that's a bit more intuitive for everyone. I also added some support for controllers, but some of the menus may still need you to use the mouse.
I only tested with a XBOX 360 controller, so I don't know if others will work the same way. I still think it's easier to use the keyboard and mouse though. But for those who want to use a controller, the right joystick can be used instead of the mouse. I added a nifty crosshair so you can tell where you're aiming.
You can try the updated controls in the latest version of the demo. One other new thing is that I enabled Unity's Cloud Diagnostics service, so I'll be able to see all the errors that I'll probably be too lazy to fix.

So what's next for this game?


Despite how short it is, I've been working on this game for a long time, and I can't wait to start working on a new game. But before I do that, I'm working on adding one more monster, and a new map to go with it. This next one is a giant snake that is able to throw things with its head and swim underwater. That's where the new map comes in:
Since snakes typically don't have legs, I'll need to think of some other attack moves for players to unlock. So far I have one attack. This one:
I've also made an addition to the wildlife.

There's still a lot of work left to do on this though -- textures, AI, fish that stay in the water instead of floating through the air, etc.


[ 2019-11-03 18:14:35 CET ] [ Original post ]

Added German translation

I just added a German translation to the game. I also adjusted the helicopter's gun to fire in bursts and to also be a little less accurate. There's also probably a few bugs fixed (or added) as well.


[ 2019-07-06 14:18:10 CET ] [ Original post ]

Added Korean and Portuguese

Thanks to the work of two translators, I was able to add translations for Portuguese and Korean. Some of the text might look weird though, because the font I'm using doesn't have all the characters used for Portuguese. Oh well. Anyway... If you notice any mistakes, or can provide additional translations or suggestions on improving the current text, feel free to email me at support@medicatedgames.com.


[ 2019-05-05 15:27:47 CET ] [ Original post ]

Localization: Help Me Translate!


Help Me Translate!


Are you fluent in both English and another language? If you answered "No", then we have at least one thing in common and we should hang out sometime. (I'm joking. Don't come near me.) But if you answered "Yes", then you may be able to help me make my game support multiple languages. I recently modified my game to enable me to add translated versions of all the text in the game. All that's needed is the translations, and as all the confusing international comments on Google Play I've read so far have proven, Google Translate is not exactly reliable when it comes to translating things correctly. If you are interested in helping to translate even just some of the text, contact me at support@medicatedgames.com.


[ 2019-04-28 19:34:34 CET ] [ Original post ]

Hammer Throw Improvents

I made two improvements to make using the "hammer throw" ability a little easier. I added an alternative way of performing the move. Instead of moving the mouse in circles, you can rapidly press left and right (or 'A' and 'D') repeatedly a few times until the character starts to spin. This may be easier for some people. I also added a projectile path display to help with aiming. It's a little imprecise, mainly because the character is spinning so timing can also affect the throw.


[ 2019-03-10 20:39:15 CET ] [ Original post ]

Attack of the Giant Mutant Lizard
Medicated Games Developer
Medicated Games Publisher
2019-01-26 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
Positive (31 reviews)
Public Linux Depots:
  • Attack of the Giant Mutant Lizard Linux Depot [329.83 M]
In this short 2.5D arcade/action game, control a giant mutant lizard to eat people, crush cars, and throw things. Spend points on upgrades and new abilities and try to survive an increasingly deadly hail of bullets.

Features
  • Three Game modes:
    • Story Mode - Play as the lizard and rampage your way through three main levels and two bosses with a few cutscenes along the way. Unlock two other monsters for arcade mode.
    • Arcade Mode - Choose from three monsters and try to survive as long as you can. No bosses. No cutscenes.
    • Practice Mode - Relax and practice your moves without getting shot at. Get a feel for the controls and throw stuff at targets.
  • Three Unique Monsters:
    • The first creature uses its tail to grab and throw anything it can lift. The two unlockable ones each have their own way of tossing things.
    • Each one has its own practice level, tailored to the monster's abilities.
    • Each monster has over two dozen animations, plus an IK system to move the character's neck and head (so the monster can look at the annoying jerk who keep shooting it).
  • Upgrades:
    Spend the points that you get from eating people to improve stats like health and armor, and unlock the ability to pick up cars and stomp on things.

MINIMAL SETUP
  • Memory: 2 GB RAMStorage: 500 MB available spaceSound Card: Integrated
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • Memory: 4 GB RAMStorage: 500 MB available space
  • Storage: 500 MB available space
GAMEBILLET

[ 6109 ]

11.04$ (-455%)
16.96$ (15%)
16.96$ (15%)
26.69$ (11%)
29.56$ (16%)
16.79$ (16%)
7.95$ (80%)
17.59$ (12%)
12.89$ (14%)
7.62$ (15%)
21.21$ (15%)
33.17$ (17%)
25.19$ (16%)
33.19$ (17%)
8.44$ (16%)
16.99$ (15%)
35.14$ (12%)
26.69$ (11%)
8.89$ (11%)
16.59$ (17%)
11.30$ (13%)
3.43$ (14%)
12.42$ (17%)
2.66$ (11%)
2.51$ (16%)
6.61$ (17%)
12.95$ (19%)
13.79$ (8%)
25.19$ (16%)
21.99$ (12%)
GAMERSGATE

[ 994 ]

2.25$ (89%)
0.26$ (91%)
6.38$ (57%)
5.95$ (70%)
7.65$ (62%)
1.06$ (96%)
4.5$ (70%)
2.21$ (83%)
4.11$ (81%)
3.4$ (66%)
9.99$ (50%)
7.92$ (74%)
2.0$ (90%)
8.28$ (45%)
11.24$ (55%)
1.7$ (91%)
33.99$ (32%)
13.99$ (30%)
3.4$ (83%)
5.1$ (74%)
6.37$ (36%)
2.25$ (91%)
3.4$ (91%)
3.28$ (84%)
14.23$ (43%)
0.43$ (91%)
5.1$ (57%)
11.99$ (60%)
4.25$ (79%)
1.7$ (91%)

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