Gameplay Features:
- Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
- Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
- Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
- Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
- Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
- Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
- Trading Cards/Achievements
- Optimizing Visuals & Performance
- More Maps, Perks & Monsters
- Improved GUI
- Occulus Rift/Controller Support
- Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.
Because of our red-hot setbacks, PAC is receiving a total over and underhaul. Our Beta branch is starting from scratch, re-coding only successful features, and dropping otherwise useless or buggy ones. All clutter is to be removed, to return to a more natural state of maximum performace. All launch issues and Linux problems will be solved before moving forward. What does this mean for you?
NO MORE CROUCHING - Do we really need this? (Believe it or not, crouching DOES make your spread tighter)
NO MORE OXYGEN - WHAT IS KILLING ME I HAVE NO IDEA?
NO MORE STAMINA - This feature was bugged somehow.
NO MORE FALL DAMAGE - Eventualy we will balance this out.
To compensate for the large hole where our monsters should be, we have whipped up a few original ORIGINAL enemies! Yay!
- Velociraptor
- Centipede
- Female Torso Zombie
Here's a few of my personal notes, to get an idea of where we are headed now:
Make sure opendll working and linux working. Other startup crashes, Double E Glitch.
Remove Leadwerks/Logos intro. Jump straight to main menu. one menu/intro song, not two. Menu BG will be in game shot of the current map, with water moving. Hitting start would drop you into an already loaded map. Map will load before main menu. Main menu will be transparent, and overlay on top of a camera angle preset on the map. This main menu BG will change with whatever map loads in.
Add Iron Sights. Add Ammo Count. Add NEW 5 Heart Health system. No more %. 5 hits, you're dead. Medpacks heal 1 heart container.
Start new base stats
Start new perks from scratch?
No more 02 and stamina. Unlmited stamina and 02. Sometning about these scripts may have been buggy anyway. Players dont enjoy these either.
No fall damage! Players hate dying from slipping on a rock a few feet. let them make super hulk jumps without dying.
Extend shadow range to 2.
Incorporate bushes into tree randomizer
Creat prop randomizer (small, large)
Add light motion blur shader.
remove +Xp animated text.. change to xp bar
Minimum Setup
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2.0 ghz dual core 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
- Storage: 200 MB available space
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