Gameplay Features:
- Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
- Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
- Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
- Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
- Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
- Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
- Trading Cards/Achievements
- Optimizing Visuals & Performance
- More Maps, Perks & Monsters
- Improved GUI
- Occulus Rift/Controller Support
- Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.
https://youtu.be/Avid5M2i4F8
Early update, late blog this week. I realize some long-time players have pushed away from this newer design, and I understand why: It's nothing like our original Kickstarter or Greenlight campaign. So, we will be returning to that era of semi-realism, and I'd like to make sure we don't stray too far from that initial promise. Here's a list of recent changes this week:
- Updated Frog model and animations.
- Added NEW ENEMY: P-Bert
- Enemies now flash red when hit, and when injured.
- Sidekick added! Be nice to him, he's not invincible.
- Positioned the 'Restart' button UNDER the 'Resume' button.
- Motion blur toggle option is fixed
- Moved the +12 ammo pickup text ABOVE the 'AMMO' text.
- Removed "+" Crosshair completely. Kept red hit marker.
- Long Draw Distance toggle button no longer crashes the game.
- Reposition the shotgun into 'test3' style position.
- Play a sound effect whenever the medpack is picked up.
- Changed to better looking directional lighting.
- More blood!
- Fixed background printing statements.
- Replaced motion blur with SSDO shader.
- No more coupons!
Investigating the kill lag.
Tweaking the Bomber to have a better hit box, and with only 1hp.
We forgot to wipe the Leaderboards this week, so you'll just have to do better then 600+ kill R#7!! Until next time!
Have a question? Ask us anything here!
Want more information? More details here!
Minimum Setup
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2.0 ghz dual core 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
- Storage: 200 MB available space
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