





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We've deen dealing with some personal issues this week, but that doesn't mean we haven't been making changes. We've reached over 2000 players, and to celebrate I'm giving you guys a glimpse into our randomly generated dungeon system. This maze program produces maps that are never the same twice, and we plan to load them full of other randomized elements. It's still in it's infancy, but it's coming along nicely. We don't have an update prepared just yet, as we aren't sure if we want to drop players into this build. In keeping true to the Rogue-Like genre, this will more then likely be the route we will end up taking. I feel like no matter how beautiful our static maps might be, they just won't compare to a truly randomized dungeon. We still plan to include open world aspects, but at this point in time it's just eating up framerate when we can be focusing on gameplay.
https://youtu.be/zBObAeevmr0
Also playing around with the shotgun tracers to see what kind of special effects or powers we could have them do. Bouncing shells that you could lead around corners seems like a more then appropriate fit. Until next time!
Have a question? Ask us anything here!
Want more information? More details here!
[ 6092 ]
[ 1510 ]
[ 2136 ]