Update 25 is an unfortunatly timed awesome milestone for us! Today we switch up the open world 'experiment' with our proceduraly generated mazes. This is a gamechanger! As a true Rogue-like fan this is very exciting for me. Give it a shot, see how far you can get and post any bugs you encounter on the way! Here's a list of recent changes:
- Added Teleporter at the end of the maze.
- More monsters, game is slightly harder.
- Removed decals for muzzle lag fix
- Removed kill lag, combat is now smoother.
- Minimized HUD further.
- Pixel art perks added.
I'm also playing around with a survival style game-type. I've been playing some Devil Daggers lately and it wouldn't be difficult to have a simular cage-match type survival game.
Leaderboards have been wiped clean! Maybe we should start giving out prizes to the top players...
Until next time!
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Pump-Action Captain is a rogue-like permadeath FPS dungeon crawler. Armed with only a shotgun, explore a hostile labyrinth avoiding traps, collecting loot, and fighting off monsters before eventually succumbing to permadeath. Collect different items that will durastically change the behavior of your character. Compete for precious points against friends and strangers on the global Steam leaderboards.
Gameplay Features:
Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
Trading Cards/Achievements
Optimizing Visuals & Performance
More Maps, Perks & Monsters
Improved GUI
Occulus Rift/Controller Support
Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.