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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Update 25 is an unfortunatly timed awesome milestone for us! Today we switch up the open world 'experiment' with our proceduraly generated mazes. This is a gamechanger! As a true Rogue-like fan this is very exciting for me. Give it a shot, see how far you can get and post any bugs you encounter on the way! Here's a list of recent changes:
- Added Teleporter at the end of the maze.
- More monsters, game is slightly harder.
- Removed decals for muzzle lag fix
- Removed kill lag, combat is now smoother.
- Minimized HUD further.
- Pixel art perks added.
I'm also playing around with a survival style game-type. I've been playing some Devil Daggers lately and it wouldn't be difficult to have a simular cage-match type survival game.
Leaderboards have been wiped clean! Maybe we should start giving out prizes to the top players...
Until next time!
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