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https://youtu.be/6_OpFabGt_Q
This week we crown King Of The Pump again to Juggernaught! Somehow he flew in under the radar and scooped the title away from RoomNumber7 again. The boards have been wiped clean, and the battlefield has changed! New tactics will be formed, and new enemies will be made...
This week we are introducing our Minimap system. This dynamic HUD layout registers your position, the exit teleporter, and all the enemy positions within range. It's still in a very early alpha phase, but it's working well. You can now get a fix on the pesky trap plant, and any enemies glitching through walls and coming up behind you. You'll notice the maze is now giving way to more open areas with more room to strafe around. We've readded some old lead assets to start paving a more realisic approach, and readded a HUD to help organize. Any feedback regarding the room data would be helpful, or any improvements to the map you would like to see, let us know.
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