Room Number 7 continues to hold the top spot this week, but players are closing the gap! Because of his dedication and interesting name I'd like to incorporate it into the game somehow. Maybe a secret room on the 7th floor, or the last level being the 7th room.
We may have bitten off more then we can chew this week, so we don't have a new build ready to go yet. But, we have been making some big changes, and with them comes bugs we haven't yet squashed, so pushing a new build would be no fun to play yet.
We added the Lead Merc into the maze, but he is spectaularly deadly. Running into him meant almost certain doom within seconds. His long range assault rifle cutting through the darkness made the game extremly hard, so we are tweaking him before letting you guys loose. We have colored him white on the minimap for the time being, so running into him won't be a total surprise. He is still just a placeholder, so don't get too used to his handsome face.
We are building a new shotgun model in blender. This one will be a bit more detaled, single barreled, and built to handle multiple crazy modifications. We're not incuding a hand or arm model quite yet, and maybe never will. Simular to the the game Reciever I wanted the shotgun to handle differenty then normal. At some point I would love to add multiple shotguns, with different ways of handling both. Not unlike Sir Dwayne Johnson in the Rundown: https://www.youtube.com/watch?v=2tRqyQ-CiVQ
The maze has doubled in size! We have stacked another layer of brushes on top of the current maze to add an entirely new floor to the puzzle. And what's multple floors without a...
Elevator! These random elevator tiles will move up and down between floors. Just walk up and activate it to ascend or descend. This will add for some different encounters, stairwells, ramps, and possible jumping platforms. It's a bit difficult to tell from the screenshots, but you get an idea of what we are going for here.
We are on sale at 40% off right now, but if you still don't want to shell out the coin, post a funny shotgun/captain related meme on our artwork page and I might send you a free copy. ;)
Until next time!
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[ 2016-05-01 04:41:47 CET ] [ Original post ]
- PAC [610.96 M]
Gameplay Features:
- Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
- Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
- Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
- Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
- Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
- Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
- Trading Cards/Achievements
- Optimizing Visuals & Performance
- More Maps, Perks & Monsters
- Improved GUI
- Occulus Rift/Controller Support
- Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2.0 ghz dual core 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
- Storage: 200 MB available space
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