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Look out! This week we crown King Of The Pump to MortalSilver! This come from behind underdog swooped his way in and crushed the competition. I guess it just comes more naturaly to some of us... Wait, you guys knocked me off the board?
We re-added the Lead zombies back into the crew. These guys are only temporary, but they deffiantly give you a good idea of the level of realism we can acheive.
Combine them with the merc, and the game is now 100x harder. I don't think we will need to worry much about burning out long runs, I can't even make it to the next stage! We centered the muzzle flash, added a level indicator, added a HD HUD image and imported the badass new logo. Along with a bunch of other fixes, this week should be a good one.
No more double mazes or fancy elevator, we can simulate that between loadtimes. We are asking for bugs if we continue down that path. Hope you guys like the progress, and don't hesitate to post any ideas you want to see!
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