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This week Room 7 bounces back to reclaim his rightful throne. Big changes have been made since last week, so I'm interested to see how the boards will turn out.
These destructable glass tiles make for some interesting gameplay. They take a bit of extra ammo to break through, but you can now open up alternate escape routes or shortcuts at will. Although the translucently baffles our AI.
The Plant Trap has exposed its whereabouts by sprouting roots! Blast the roots and you can take it out before it even has the chance to wake up! Also, our Exploder has become deadly to any creature good or bad. You can now use him as an offensive trap against the mobs! The Merc can now be killed with all offensive perks, so don't be afraid to get in close...
A security robot has joined the battle! Hard to label this guy a Monster or a Trap quite yet... I would like to be able to sneak up behind him and reprogram him in future updates.
Readded bullet decals with no kill lag, changed up the muzzle flash, and updated consumable perk icons. Along with some other fixes, we hope you like it!
ATTENTION: We are considering a price raise for a few reasons. Seems we are getting an influx of players who are only buying PAC for the low price, and either miss or skip over the Early Access warnings. They aren't buying it to support us, but rather to increase their game count total. So, that being said, if you are on the fence about picking up a copy, now might be the best time while we are still dirt cheap. It won't be a major price hike, but enough to keep out anyone just looking for cheap games. Let us know what you think about this.
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