Gameplay Features:
- Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
- Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
- Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
- Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
- Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
- Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
- Trading Cards/Achievements
- Optimizing Visuals & Performance
- More Maps, Perks & Monsters
- Improved GUI
- Occulus Rift/Controller Support
- Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.
All hail, Room_Number_7.
Big changes are coming to PAC, It seems we have outlived our time with the current Leadwerks engine. We are coming across too many bugs and shortcomings that aren't letting PAC live up to its true potential. Certain things like physics based lighting and performance issues are forcing us to look to greener pastures.
We've imported our new shotgun model into the Leadwerks build, but it just comes out looking bleh. Trying to light it properly only causes the game to lag, so we're constantly trying to balance visuals with performance. Leadwerks has been a great stepping stone for us, but it's time to graduate to something more powerful.
We are freezing the current Leadwerks build, and we will be moving forward with a brand new Unreal 4 build instead. It is undetermined when we will be ready to push anything playable, but we will be here to post weekly progress. Let us know what you think of this major change.
Have a question? Ask us anything here!
Want more information? More details here!
Minimum Setup
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2.0 ghz dual core 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
- Storage: 200 MB available space
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