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All hail, Room_Number_7.
Obviously we are still in the beginning stages of our Unreal build, but it's progressing nicely. We are playing around with destructable objects, particle effects and ragdoll physics. It's a steap learning curve coming off of Leadwerks, but it's already starting to feel like a perfect fit.
We are throwing a procedural maze together, but an open world map is entirely possible aswell. Not sure what might happen first, but eventualy we would like to alternate between both. We have been gifted the enviroment creator Raiseland, in hopes to possibly create procedural open world maps.
We have a new 3D modeler joining the team, and with him some new enemy types will be joining the build. This stationary auto-turret will spawn randomly throughout the maze. If you accidently cross in front of it, it will open up and rattle you with bullets until you are surely dead. I want the player to be able to sneak up behind it, rewire it, and possibly even reposition them however the player chooses.
This Sentry bot would patrol around the maze looking to kill you and everyone you love. His thick armor would prevent you from running in head on, so you're better off hacking him and turning him friendly. Gather a group of them together for your own high-tech security force.
Until next time!
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