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Hey guys, sorry for the late blog. Seems like IRL is slowing us down more then it normaly does. Then Steam puts everything on sale and money comes flying out of our pockets. But, somehow we manage to put a little work together.
I've set us up at a price point that should finaly keep out the game collectors. I had no idea setting the price so low would have such negative effects. I whole hearteadly assumed people would love only paying one dollar to support an indie team. We will figure this video-game thing out some day!
We have a pause menu started, which is already more or less on par with our Leadwerks GUI. Super simple, ugly, but working!
The maze is online, and generating randomly. It's simular to our Leadwerks maze, but it's also leaving larger open areas to explore. Framerate is currently at a blazing 120fps, and we've also added some music! Finaly!
The old Medpack is back, and shinier then ever. With Unreal, we can now go back and breathe some life into our original ideas. Expect the return of the Ammo Box, the Teleporters and some new gadgets we're whipping up. A trip mine anyone?
Everything is coming together nicely, but we will need some playtesters soon. Let us know what you think! Until next time.
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