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Another late blog this week, sorry guiz. Uploaded some new Unreal videos here to make up for it! Progress is still slow, obviously we aren't raking in any huge EA funding, so please don't expect any real polish anytime soon. The build still consists of a lot of default asset settings, which is nessecary for any game this early on. It looks as if we will be sticking with the procedural maze for now, figuring out just how to get the enemies and loot back online. The learning process continues, so hopefully someday soon we can put our leadwerks build to shame.
https://youtu.be/cp_ZHf2dZU4
https://youtu.be/7gW-a85iXd8
https://youtu.be/ZeUUu3KuLso
Also, our 3D modeler's other project 'Rush Island' produced a trailer. I'm not personaly plugging the game, but the 3D modeler is just fantastic!
https://www.youtube.com/watch?v=m0VZea9HwQk
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