Another late blog this week, sorry guiz. Uploaded some new Unreal videos here to make up for it! Progress is still slow, obviously we aren't raking in any huge EA funding, so please don't expect any real polish anytime soon. The build still consists of a lot of default asset settings, which is nessecary for any game this early on. It looks as if we will be sticking with the procedural maze for now, figuring out just how to get the enemies and loot back online. The learning process continues, so hopefully someday soon we can put our leadwerks build to shame.
https://youtu.be/cp_ZHf2dZU4
https://youtu.be/7gW-a85iXd8
https://youtu.be/ZeUUu3KuLso
Also, our 3D modeler's other project 'Rush Island' produced a trailer. I'm not personaly plugging the game, but the 3D modeler is just fantastic!
https://www.youtube.com/watch?v=m0VZea9HwQk
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Pump-Action Captain is a rogue-like permadeath FPS dungeon crawler. Armed with only a shotgun, explore a hostile labyrinth avoiding traps, collecting loot, and fighting off monsters before eventually succumbing to permadeath. Collect different items that will durastically change the behavior of your character. Compete for precious points against friends and strangers on the global Steam leaderboards.
Gameplay Features:
Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
Trading Cards/Achievements
Optimizing Visuals & Performance
More Maps, Perks & Monsters
Improved GUI
Occulus Rift/Controller Support
Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.