Gameplay Features:
- Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
- Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
- Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
- Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
- Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
- Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
- Trading Cards/Achievements
- Optimizing Visuals & Performance
- More Maps, Perks & Monsters
- Improved GUI
- Occulus Rift/Controller Support
- Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.
Hey guys, progress time.
Some animated placeholder enemies are finding a way into the maze, along with some flaily ragdoll death physics.
We've repositioned the main shotgun and re-drew our old Leadwerks HUD, Drarem added a cool tunnel vision effect when sprinting and imported our new models into the maze.
Debris and objects are starting to react more realisticly when being hit with slugs.
The maze has also undergone some general upgrades and improvements.
The unreal build is still far from playable, and we don't want to let it out too soon. I would love to upload it as it is and continue the playtesting process through Steam but apparantly that's just not what Early Access was meant for. Until next time!
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Minimum Setup
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2.0 ghz dual core 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
- Storage: 200 MB available space
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