





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey guys, progress time.
Some animated placeholder enemies are finding a way into the maze, along with some flaily ragdoll death physics.
We've repositioned the main shotgun and re-drew our old Leadwerks HUD, Drarem added a cool tunnel vision effect when sprinting and imported our new models into the maze.
Debris and objects are starting to react more realisticly when being hit with slugs.
The maze has also undergone some general upgrades and improvements.
The unreal build is still far from playable, and we don't want to let it out too soon. I would love to upload it as it is and continue the playtesting process through Steam but apparantly that's just not what Early Access was meant for. Until next time!
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