Hey guys! And Fireball too! We know you are out there... Lurking. Plotting...
A look into our first Unreal open world map. It may look somewhat familur to any long term players. I wanted to model it after our first island map, in honor of our Leadwerks roots. I fully believe any first person shooter game isn't complete without a tropical beach map. Be it serious or comical, there's something about running around on an island with a big gun that is universaly appealing.
I haven't put much time into the terrain builder yet, but it's an absolute joy to work with. I am able to do in a few hours what feels like took weeks in Lead. I'm still learning the real basics myself, I've added some lackluster rocks and asset bushes to get myself more familur with the software. I even squeezed in a working water plane. But, there is still so much to learn.
Also, drarem pumped up our muzzle flash!
Until next time!
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Pump-Action Captain is a rogue-like permadeath FPS dungeon crawler. Armed with only a shotgun, explore a hostile labyrinth avoiding traps, collecting loot, and fighting off monsters before eventually succumbing to permadeath. Collect different items that will durastically change the behavior of your character. Compete for precious points against friends and strangers on the global Steam leaderboards.
Gameplay Features:
Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
Trading Cards/Achievements
Optimizing Visuals & Performance
More Maps, Perks & Monsters
Improved GUI
Occulus Rift/Controller Support
Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.