Hey guys, lots of progress being made this week. Our ammo count and score count have been given heads up displays, and our Medpacks and Ammo boxes have been scaled down and adjusted for weight. You can now stockpile boxes instead of just gobbling them up.
Holding E on items and dead bodies now makes them interactable. Trip mines can be now be plucked right from the ground and mounted onto walls.
Blood now splatters on your HUD when hit, and taking damage will give the FPS camera a slight shake.
Also, new sound effects for reloading and dry-shooting.
I've been getting used to the terrain editor. Playing around with UE open world assets to get myself more familure.
Until next time!
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Pump-Action Captain is a rogue-like permadeath FPS dungeon crawler. Armed with only a shotgun, explore a hostile labyrinth avoiding traps, collecting loot, and fighting off monsters before eventually succumbing to permadeath. Collect different items that will durastically change the behavior of your character. Compete for precious points against friends and strangers on the global Steam leaderboards.
Gameplay Features:
Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
Trading Cards/Achievements
Optimizing Visuals & Performance
More Maps, Perks & Monsters
Improved GUI
Occulus Rift/Controller Support
Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.