Gameplay Features:
- Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
- Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
- Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
- Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
- Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
- Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
- Trading Cards/Achievements
- Optimizing Visuals & Performance
- More Maps, Perks & Monsters
- Improved GUI
- Occulus Rift/Controller Support
- Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.
Captain's blog, Stardate 3842.4.
Our recent mind-meld has provided us with deep insight concerning the direction and progress of our current situation. We are working at warp speed, transporting code back and forth across the universe to assemble the components nessecary for light travel. Progress report, Captain:
Randomized elements successfully converged with open world rescources.
Particle system updated.
Explosive ordinance online.
Lighting and physics updated.
The interplanetary conference will consider the petition of new members to be admitted to the Federation. The most pressing problem is to make sure that open warfare does not break out among the delegates, before the launch begins.
Happy 50th Star Trek! Although I prefer Star Wars myself.
Have a question? Click here!
Want more information? Click here!
Minimum Setup
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2.0 ghz dual core 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
- Storage: 200 MB available space
[ 6517 ]
[ 2475 ]
[ 2080 ]