We have been struggling this week, battling bugs and glitches nobody was prepared for. Broken terrain materials, buggy tessolation and lighting issues. Deleting, redoing, copying, trying again. Luckily, everything seems to be back on track and progress can resume!
An example of a treasure chest you might come across, guarded by a group of tripmines. These ones would be the rarest, with the best loot inside. Other smaller crates could contain items like ammo, money or health.
The island is expanding, slowly. It's a lot of work for one guy. If you have any ideas for locations or key areas you would like to see, go ahead and post them.
We've been monkeying around with the GUI blueprints, making it a little slicker and easier on the eyes. We will continue to flesh out the menus more in future updates.
And introducing our first original, organic unreal enemy. The Zombie! Well, he's not 100% complete yet, but he's coming along nicely. Until next time!
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Pump-Action Captain is a rogue-like permadeath FPS dungeon crawler. Armed with only a shotgun, explore a hostile labyrinth avoiding traps, collecting loot, and fighting off monsters before eventually succumbing to permadeath. Collect different items that will durastically change the behavior of your character. Compete for precious points against friends and strangers on the global Steam leaderboards.
Gameplay Features:
Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
Trading Cards/Achievements
Optimizing Visuals & Performance
More Maps, Perks & Monsters
Improved GUI
Occulus Rift/Controller Support
Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.