This week we brought a new modeler onboard, and he's blessing us with some high quality shotguns to play with. The standard pump-action model, a double barreled beast, and a stubby sawed-off. Idealy the player would pick their choice before starting a run. Each acting differently, with different power, firerate and reloading time. Keep in mind these are just templates to modify with our own interesting mod ideas.
Our zombie is reaching it's playable stage. He's all rigged up and ready to roll, we just want to give him some more personality and character first.
We had to go back and replace/optimize certain foliage aspects, and now our framerate is even faster then before. More bug fixes, optimizations and improvements on the way. Until next time!
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Pump-Action Captain is a rogue-like permadeath FPS dungeon crawler. Armed with only a shotgun, explore a hostile labyrinth avoiding traps, collecting loot, and fighting off monsters before eventually succumbing to permadeath. Collect different items that will durastically change the behavior of your character. Compete for precious points against friends and strangers on the global Steam leaderboards.
Gameplay Features:
Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
Trading Cards/Achievements
Optimizing Visuals & Performance
More Maps, Perks & Monsters
Improved GUI
Occulus Rift/Controller Support
Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.