Gameplay Features:
- Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
- Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
- Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
- Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
- Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
- Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
- Trading Cards/Achievements
- Optimizing Visuals & Performance
- More Maps, Perks & Monsters
- Improved GUI
- Occulus Rift/Controller Support
- Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.
Hey guys. We have been slacking off this week. Fallout 4 was half-off and I was long overdue for a playthrough. Lots of little tweaks this week though. Our dungeons are getting a total makeover. Improvents to animations, shotgun stability, enemy AI, and of course...
ZOMBIES!
Our first humanoid enemy type will soon be ragdolling around the battlefield. These aren't our final models or animations, but right now they will do nicely. I like these guys, they remind me of the canibals from The Forest. Remember, PAC isn't a zombie game. But, we deffaintly want them to be one of the more common enemy types. These guys will be slow, shuffling walkers, and until we can perfect them I don't want to include runners, or crawlers, or any other zombie type.
Until next week...
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Minimum Setup
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2.0 ghz dual core 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
- Storage: 200 MB available space
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