Milestone 60! So anything fancy planned for this special week? Well, no. That's not how we work around here. But, that doesn't mean we haven't been working hard!
Some new explosive barrels are almost complete and ready to be randomized. These guys are going to be your second best friend. Use them as traps in all sorts of ways. Simply bump into one to get it rolling, or physicaly pick it up and throw it before detonating it.
The island is roughly 13% complete! Woot! After hundreds of hours of work at least we have a small area quarantined off for you to explore and debug. You can see the large glass walls we've installed to prevent you from getting into the unfinished areas. We will make them invisible when playing, but don't bother trying to climb them. It won't work.
At some point in the future I would like to model the underwater areas aswell. Pay homage to games like Subnautica, Zelda water temples and the original Mario Bros - where the underwater world was completely different then above ground. Underwater dungeons are even a possibility.
You may have noticed a difference between our island and our dungeon builds. That's because we work on two seperate versions of the game before merging them together. We will be trying a merger within the next few weeks, and then uploading that build to steam. Stay tuned. Until next time!
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[ 2016-11-21 01:10:25 CET ] [ Original post ]
- PAC [610.96 M]
Gameplay Features:
- Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
- Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
- Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
- Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
- Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
- Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
- Trading Cards/Achievements
- Optimizing Visuals & Performance
- More Maps, Perks & Monsters
- Improved GUI
- Occulus Rift/Controller Support
- Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2.0 ghz dual core 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
- Storage: 200 MB available space
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