Gameplay Features:
- Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
- Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
- Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
- Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
- Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
- Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
- Trading Cards/Achievements
- Optimizing Visuals & Performance
- More Maps, Perks & Monsters
- Improved GUI
- Occulus Rift/Controller Support
- Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.
Woo! Made the update on time this week!
We minimized the HUD further, and skewed it to give it that HALO-esque visor feel. It's completely modular at this point, so it's finished as a starting template.
Blood! It's not much, in fact it's really basic. But, it's already more then our Leadwerks version! Robots leave black motor oil. It's super glitchy too, overlapping the textures of other models nearby. We will keep playing with it, as it will play a main visual aesthetic feature.
Next up we're working on a dash mechanic for dodging attacks, and further developing the explosive mechanics to provide surrounding splash damage. Until next time!
Have a question? Ask us anything here!
Want more information? More details here!
Minimum Setup
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2.0 ghz dual core 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
- Storage: 200 MB available space
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