Gameplay Features:
- Dive down the rabbit hole of procedurally generated dungeons where every step you take could be your last.
- Arm yourself with multiple classes of different shotgun types, and use them to perform trick shots for bonus points.
- Fight off an endless legion of monsters programmed to kill you. The longer you play, the harder it gets.
- Randomized security doors, cameras, drones, turrets, wall spikes and even bottomless pits ensure no two playthroughs will ever be the same.
- Collect loot, power-ups and mods that directly affect the way you play, making each attempt a brand new experience.
- Challenge yourself, friends, and the entire world on the Global Steam Leaderboards.
Development Roadmap:
- Trading Cards/Achievements
- Optimizing Visuals & Performance
- More Maps, Perks & Monsters
- Improved GUI
- Occulus Rift/Controller Support
- Community Driven: Be part of the process! Post your feedback and watch the game change shape over time.
We have been putting off this week's Blog because, well, our blogs vanished! Our recent news articles were either out of order or some didn't even appear at all. With no help from Valve for days I almost decided to scrap the blog idea entirely. But, for no apparant reason, they have returned! So, although late, here's a brief history of what we've been up too.
We have successfully merged our project with the popular C++ unreal shooter, giving us a more in depth first person experience. It will require a bit of rebuilding, but the final product will much more professional. There are many things we can craft from this, including future possibilies for Co-op and multiplayer deathmatches. We will update you sooner then later with another weekly. Until next time!
Minimum Setup
- OS: Ubuntu 14.04 LTS 64-bit
- Processor: 2.0 ghz dual core 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
- Storage: 200 MB available space
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