




Development update 1.4142 - Development speed and what's coming
First, the good news - the meat and bones of the game I consider finished, but various bug fixing and playability improvements are taking longer than expected. Shoutout to the awesome people helping me playtest this release before putting it out for the huge masses of potential players to scrutinize. I am looking forward to making the release as polished as I possibly can, adding many playtester and community suggested fixes and improvements in the game. For example, playtesting with people not familiar with puzzle games showed, that while the later levels were intuitive to understand, the new and reworked tutorial still was a bit daunting, therefore that is an area I still have to work on, providing hints to the player, making sure not to spoon-feed the answer. Another thing, which is proving to be a real challenge to implement well, is an in-game resolution selection option. I'm sure everyone will appreciate the freedom of choosing their preferred screen mode, and this is one step forwards to decoupling completely from the Unity launcher window, relying on it solely for control rebinding for now.
Speaking of new gameplay features - playtesting showed that softlocking a level in HA/CK is easy and frustrating, nobody likes restarting a level. As a result, I introduced a new element to the game. Every cube now has a parent platform, to which it's related cube can be transferred back by hacking it. This solved many softlock situations, and, in one case I observed, opened an opportunity for completing a level faster, though that I will leave for you to discover.
Thank you for reading, have a nice morning/day/evening/night and consider following me on Twitter, if you are interested in HA/CK or my ramblings! https://twitter.com/gampixi_LV
[ 2019-01-31 18:48:18 CET ] [ Original post ]
Hi there! For this blogpost I'll assume that there are some people in the world who are anxiously awaiting the release for HA/CK Remastered, and explain what's taking so long.
So, what's taking so long?
First, the good news - the meat and bones of the game I consider finished, but various bug fixing and playability improvements are taking longer than expected. Shoutout to the awesome people helping me playtest this release before putting it out for the huge masses of potential players to scrutinize. I am looking forward to making the release as polished as I possibly can, adding many playtester and community suggested fixes and improvements in the game. For example, playtesting with people not familiar with puzzle games showed, that while the later levels were intuitive to understand, the new and reworked tutorial still was a bit daunting, therefore that is an area I still have to work on, providing hints to the player, making sure not to spoon-feed the answer. Another thing, which is proving to be a real challenge to implement well, is an in-game resolution selection option. I'm sure everyone will appreciate the freedom of choosing their preferred screen mode, and this is one step forwards to decoupling completely from the Unity launcher window, relying on it solely for control rebinding for now.

Speaking of new gameplay features - playtesting showed that softlocking a level in HA/CK is easy and frustrating, nobody likes restarting a level. As a result, I introduced a new element to the game. Every cube now has a parent platform, to which it's related cube can be transferred back by hacking it. This solved many softlock situations, and, in one case I observed, opened an opportunity for completing a level faster, though that I will leave for you to discover.

Thank you for reading, have a nice morning/day/evening/night and consider following me on Twitter, if you are interested in HA/CK or my ramblings! https://twitter.com/gampixi_LV
[ 2019-01-31 18:48:18 CET ] [ Original post ]
HA/CK
Gampixi
Developer
Gampixi
Publisher
2019-02-14
Release
Singleplayer Tags
Game News Posts:
4
🎹🖱️Keyboard + Mouse
Positive
(15 reviews)
Public Linux Depots:
- HA/CK Linux [1.09 G]
HA/CK puts you in the virtual shoes of a deep learning model. To prove your performance alongside all the generations that came before you, you have to solve a series of tests devised by The Programmer. HA/CK was designed with replayability in mind - compete for the highest scores per level or the fastest complete playthrough with your friends or worldwide.
Do you think you have the skills to reach the top spot in global leaderboards? Compete for the fastest playthrough with speedrun mode. Devise unseen and unforethought solutions to reach the top spots amongst your friends or worldwide.
Do you think you have the skills to reach the top spot in global leaderboards? Compete for the fastest playthrough with speedrun mode. Devise unseen and unforethought solutions to reach the top spots amongst your friends or worldwide.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Dual Core CPU @ 2.4GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.2 support and at least 1GB dedicated memory
- Storage: 1 GB available spaceAdditional Notes: 64-bit operating system only. OS determined from documentation provided by Unity. your mileage may vary
- OS: Ubuntu 12.04+
- Processor: Quad Core CPU @ 3.0GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.2 support and at least 2GB dedicated memory
- Storage: 1 GB available spaceAdditional Notes: If you run Linux I'm sure you'd get it running anyway.
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