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Hey, everybody! We've got a new patch for the game ready! The majority of bugs and issues reported since launch have been addressed. This build won't break your existing save-games and it should allow you to continue playing seamlessly from where you left off. However, to get the optimal experience, starting a new game is recommended. The main feature addition to this patch is the inclusion of a "no combat" mode, which allows you to disable random combat encounters (in the forest and wastelands) completely. The only mandatory battles will be the boss encounters, but they, too will be much easier. This feature is intended to allow people to play through the game more like a pure adventure game if they don't want to bother with the combat or RPG elements. To use "no combat" mode, simply drag the Combat Difficulty slider all the way to the left. You'll see a textual indication saying that combat is disabled in the lower text window. Some experimental code has also been added, which attempts to unhook the player, should they get stuck and unable to run during combat. A full list of further additions and bug-fixes is below. Due to the experimental nature of this patch, it has not been released on the main branch yet. We will need some players to opt-in to the "beta" branch and play through the game to make sure everything is in working order. Once it has been deemed safe and bug-free, we'll roll it out as v1.1 to the default branch for Windows, Mac, and Linux. For more details and instructions on how to opt-in to the beta branch, see here: https://steamcommunity.com/app/270610/discussions/0/1777136225045720120/
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