To quote @vidgames_bible: "Holy crap this update did wonders... Framerate, performance, game looks better...The new build is awesome." Like I've said before, the way I see it, running on walls is to Energy Hook as grinding a rail is to Tony Hawk - I imagine players mixing the swinging and wall-running and I play with the wall-run button held down a lot of the time much as I used to hold the grind button in TH. But I've noticed most of my players and youtubers weren't doing that. So, this update: easier wall running, more walls to run on, race challenges that *require* wall running, and I've made running on the ground better too. You don't drive like a truck so much anymore. Also, Unity 5: Better framerate! More solid physics! Fewer crashes! Different lighting model! I think y'all are going to like this one. Sorry, Windows is the only one up now; Linux and OSX coming next. And I've done some other stuff too:
- Swinging over water is safer and easier (props to @gamegrin and others)
- Fixed it so a second controller (such as a steering wheel) doesn't mess it up (props to @bluecat16475 & hardsoftco)
- Put in new energy hook detach sound effect
- All challenges can be cancelled now (props to MDF)
- Increased geocache collection radius (props to Buffalo_Ruthless) and added sound
- Made sure jump-jet effect turns off after you land (props to Buffalo_Ruthless)
- Backer rewards for my Kickstarter supporters
- Stopped cutting your line when you're too close to a structure
- Increase the vertical boost when you let go of a line
- Fixed the order of the race-the-island hoops
- Fixed the hoops in the New Atlantis jumping-and-boosting race
- Fixed bug where you could swing on light columns
- Fixed problems activating challenges
[ 2015-10-21 19:31:57 CET ] [ Original post ]
🎮 Full Controller Support
- Energy Hook Depot Linux [1.13 G]
Energy Hook athletes use their jury-rigged gravity beams to perform death-defying stunts. Fall great distances and use your momentum to launch yourself to dizzying heights! Run on walls, and perform loops, spins, and aerial tricks!
You play Delilah, Energy Hook athlete who is making a name for herself in a future transformed by gravity tech, teleportation, and climate problems. By proving yourself on the obstacle courses set up by the Energy Hook underground you'll gain street cred, giving you access to better gear and new levels.
Energy Hook challenges you to chain together sequences of tricks, wall-runs, and stylish moves for massive scores; hurtle through time challenges by using tricks to gain speed; and seek out collectibles hidden throughout the levels.
Much like a graphic novel might have different chapters by different artists, Energy Hook showcases the work of several different artists: the organic floating islands of Keegan O'Rourke; the dystopian future city of Killst4r; the soft, pastel colored buildings of Paul Whitehead; and the virtual realities of Antonio Revard.
Energy Hook has:
* 7 sandbox levels with multiple challenges each (5 in early access)
* 10 bonus challenge "VR" levels (6 in early access)
* Compete on the leaderboards or just swing around, explore, and be Zen
* Tune your energy line and jetpack in the equipment options screen
* Third and first person modes
Energy Hook is a challenging game that requires a great deal of finesse and practice to master! Do you have what it takes?
- Processor: i5 @ 2.5 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000 or comparable
- Storage: 2 GB available space
- Processor: i7 @ 2.5 Ghz
- Graphics: GeForce 840M or comparable
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