Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... which brought with it some UI polish as well. The things that might surprise you the most are the gamepad buttons are moved around: wall-running is on the right shoulder button, and the aerial poses are on X,Y, and B now. You can also click the right stick/steam controller track pad to jump. This lets you play with your right thumb controlling the camera most of the time, and you only need to let go to do poses. Another surprise: it automatically fires your jump jets after a swing. This is like the 'standard mode' of Spider-Man 2 - great for newbies and gaining altitude, not so good for speed down a straightaway - it defaults to on, you can turn it off in the pause menu. I'm still collecting results from the movement survey - it's not too late to take it. It's not really version 666 but thanks to a problem with my automated build system that's what it's calling itself. This is only up for Windows & Linux - poor OSX has to wait... Without further ado, the obligatory bullet list!
- Instead of doing a little jump when you initiate a swing, you can swing from a standing position.
- Increased starting jump height
- Increased trick scoring
- Aerial poses instead of aerial tricks - hold them for more points
- Style points in your face
- More glowy translucent hud
- Antialias front end
- Auto-jump
- Fixed some issues with pause menu and front end with gamepad
- Can use the gamepad or mouse button to navigate past title screen
- Moved buttons around
- More forgiving about making you eat it when landing fast
[ 2015-11-21 05:29:24 CET ] [ Original post ]
Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... which brought with it some UI polish as well. The things that might surprise you the most are the gamepad buttons are moved around: wall-running is on the right shoulder button, and the aerial poses are on X,Y, and B now. You can also click the right stick/steam controller track pad to jump. This lets you play with your right thumb controlling the camera most of the time, and you only need to let go to do poses. Another surprise: it automatically fires your jump jets after a swing. This is like the 'standard mode' of Spider-Man 2 - great for newbies and gaining altitude, not so good for speed down a straightaway - it defaults to on, you can turn it off in the pause menu. I'm still collecting results from the movement survey - it's not too late to take it. It's not really version 666 but thanks to a problem with my automated build system that's what it's calling itself. This is only up for Windows & Linux - poor OSX has to wait... Without further ado, the obligatory bullet list!
- Instead of doing a little jump when you initiate a swing, you can swing from a standing position.
- Increased starting jump height
- Increased trick scoring
- Aerial poses instead of aerial tricks - hold them for more points
- Style points in your face
- More glowy translucent hud
- Antialias front end
- Auto-jump
- Fixed some issues with pause menu and front end with gamepad
- Can use the gamepad or mouse button to navigate past title screen
- Moved buttons around
- More forgiving about making you eat it when landing fast
[ 2015-11-21 05:29:24 CET ] [ Original post ]
🎮 Full Controller Support
- Energy Hook Depot Linux [1.13 G]
Energy Hook athletes use their jury-rigged gravity beams to perform death-defying stunts. Fall great distances and use your momentum to launch yourself to dizzying heights! Run on walls, and perform loops, spins, and aerial tricks!
You play Delilah, Energy Hook athlete who is making a name for herself in a future transformed by gravity tech, teleportation, and climate problems. By proving yourself on the obstacle courses set up by the Energy Hook underground you'll gain street cred, giving you access to better gear and new levels.
Energy Hook challenges you to chain together sequences of tricks, wall-runs, and stylish moves for massive scores; hurtle through time challenges by using tricks to gain speed; and seek out collectibles hidden throughout the levels.
Much like a graphic novel might have different chapters by different artists, Energy Hook showcases the work of several different artists: the organic floating islands of Keegan O'Rourke; the dystopian future city of Killst4r; the soft, pastel colored buildings of Paul Whitehead; and the virtual realities of Antonio Revard.
Energy Hook has:
* 7 sandbox levels with multiple challenges each (5 in early access)
* 10 bonus challenge "VR" levels (6 in early access)
* Compete on the leaderboards or just swing around, explore, and be Zen
* Tune your energy line and jetpack in the equipment options screen
* Third and first person modes
Energy Hook is a challenging game that requires a great deal of finesse and practice to master! Do you have what it takes?
- Processor: i5 @ 2.5 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000 or comparable
- Storage: 2 GB available space
- Processor: i7 @ 2.5 Ghz
- Graphics: GeForce 840M or comparable
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