We were really really hoping to get this to the default branch this Friday the 13th, but unfortunately we haven't had the time to do proper testing yet. So this is still called BETA, but it's now available for you guys if you want to get ahead! This will also be coming to the main branch soon!
The update contains many fixes and tweaks based on your great feedback, but the biggest noticeable new thing will probably be being able materialize your absolute and unconditional hate towards the trees (*) and such. Cut 'em down for resources if you feel like it. Axe the ex-humans like there's no tomorrow.
Also, you'll get to play GEMBINE! You already know where the cabinet is, right?
VERSION 0.6.2 - LUMBERJACK
ADDED
- Level Cap is now 22. - Added new craftables (such as Axe, Lumberjack outfit) for levels 20 to 25 (accessible upwards to level 22). - New craftable "Painkillers", unlocked at lvl 4, heals faster than bandage, but only 10hp per use. - Master Lockpick (not inventable yet). - Mouse camera rotation key is now rebindable. - Gameplay option "Store materials when resting" which can be used to disable auto-storing stuff on camps. - 4K resolution graphical assets for the map. - Clicking minimap doesn't open map anymore (too many mistake clicks). Added gameplay option "Open map by clicking minimap" which can be used to reverse this. - Saves are backed up automatically. If you lose a save, you can get an old one back manually. - Access to GEMBINE!
CHANGED
- "Bandage" is now craftable from level 6 onward and placed in the tree after Painkillers. - Changes to bottom branch of the invention tree to accomodate new craftable. - Improvements to how map screen texture is generated. - Deer have a higher chance to drop HIDE, Caribou are faster and tougher than deer, but have better drops. - Radios won't be destroyed by destroying the table below them anymore. Temporary fix for now. - Rebalanced drops, HP and DMG thresholds of tens of objects ranging from DMG threshold 30 onwards. - Rebalanced HP and DMG thresholds for barbed concrete, barn, exclay and wooden walls. - Berserker Charm damage buff changed to vs. MONSTER (as it was supposed to be. Sorry!). - Increased Baseball Bat damage by one. Caps at 40.
FIXED
- Show emojis option is saved steamfacepalm - The notepad in "Prison Break-In" quest is now indestructable before player interaction, destroyable afterwards. - Added a check to "Prison Break-In" to enable people to progress if they hold the key and the notepad was destroyed prematurely. - Auto-lock improvements. - Unable to "double plant" anymore. The player character would make the animation twice, but wouldn't otherwise use resources or generate another plant. - Explosives shouldn't cause plant beds to move around anymore. - All acid utilizing enemies are now immune to acid damage. - Lethal falling and lava planes now always kill the player. - The player can not dig on bridges anymore. - Opening a pause menu now stops player's melee animations so that it is safe to change the active tool. - Added drops to multiple objects previously lacking them completely. - Numerous open world bugfixes. - Rare crash to desktop issues. So this is available in the beta branch now. If needed, you can check out DYSMANTLE FAQ for instructions how to access this. Betas should be pretty stable already, but note that 'pre_beta', where we test the betas, is only for the bravest of you. (*) I almost feel sorry for the poor trees on the island. But do bear in mind these trees have zero positive effect on absorbing carbon dioxide emissions, so feel free to go crazy. If anything, cutting them down will probably make the game run faster/lighter and thus uses less CPU/GPU resources. Everyone wins.
[ 2020-11-13 17:45:40 CET ] [ Original post ]
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As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.
Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.
Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.
The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot - or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.
You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.
Enjoy the bittersweet apocalypse.
I think this is pretty obvious, but the game is still in development. This means the details will still change and features may get added, changed, or removed. More details will be announced during 2019!
Our team is not very big, so things take time. We're also building our own very technology and 3D engine for the game at the same time. We like to make sure we can do all the crazy stuff we want -- while ensuring everything runs smoothly on devices from PCs & next-generation consoles to mobile phones (and maybe toasters in the future).
Please wishlist the game to support the development! :)
- OS: Ubuntu 16.04 or SteamOS
- Processor: 2 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- Storage: 600 MB available space
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