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Update 0.6.8 - Building Narrows Vale
You can unlock Builder's Kit invention only in Narrows Vale at the moment. Building itself is pretty simple. Just equip Builder's Kit, pick an object to build, and place it in any allowed position. We'll be unlocking more building categories and improving the tool in the future. You'll be eventually building more machines, furniture, decorations, simple walls, and defensive structures like turrets. But that is not available yet. At the moment you can simply build Smelters and Saw Mills to enhance your Iron, Steel, Titanium, and wood production capabilities. You can build pretty freely anywhere you want, but we may need to tweak this too when you guys figure out how to completely break the game... again.
We're adding new options tab for accessibility. Not sure how you feel about the emojis being there, but it seemed a better place for them than the game play tab. We'll probably be adding more options as we get better sense of what you need and want.
Sadly, the previous update with exclusive full screen tweaks broke the game for some people. The game screen could just freeze with sounds and music still playing. We're very sorry for this. Luckily many of you were kind enough to help us debug through it and come up with a solution. So everything should be better now as we've moved to a borderless fullscreen window implementation which should work a lot nicer in all situations. Alt-tabbing is now swift and pleasant. The performance should be better than before as you don't have to run the game in your desktop resolution to take advantage of this. Let us know if you experience any issues with the new code!
- Access to new area 'Narrows Vale' (Part II, west side) - Builder's Kit (accessible in Narrows Vale near the smelter). - New Skill: Builder. - Level Cap is now 28. - New craftable: Material Magnet (level 27). - Accessibility Options tab. - Accessibility Option for color blind mode. - Accessibility Option for reduced blinking effects. - Accessibility Option for trypophobia. - Reset to Defaults buttons for Options screen.
- Gamepad cursor focus is moved to Cook button after clicking already cooked recipe button to automatically fill in the ingredients. - Default UI scale is smaller on PC. - Save slots now show player level, play time, and location. - Clearer wording on both Checkpoint Terminal quests. - Improved player's melee targeting. Target locked enemy is now always the primary target when attacking. - Fullscreen mode is now always borderless fullscreen window. - Link Tower scanner now shows all monsters in the area (even those you haven't discovered yet). - Buffed "Magnifying Glass" with an extra effect. - Improved invention tree readability and changed some invention positions. (Already unlocked inventions will stay so) - Thumb up emoji not shown in inventory screen if emojis are disabled. - Outdoorsman outfit only equippable at a campfire.
- Bug report screenshot with low detail settings. - Graphical glitch when toggling shadows in graphics options. - Graphics options presets affect all the settings. - Skill change text now only shows effect for the skill and its previous levels. - Hundreds of issues relating to floating objects and graphical glitches. - Decals shake with the object actors when they're hit. - Decals deleted when walls turn into rubble. - Quest tab now correctly hides tracking checkboxes for completed quests. - Incorrect descriptive text relating to some items and inventions. - No longer showing invention number bubble for recipes you need to first find on the island (like katana). - Opening the map does not reset filters anymore.
The island development is progressing in schedule so far. We're still on track for Summer 2021 release. As we've mentioned in the Early Access box, we will also be increasing the game price at least in some regions. This will happen likely before the next update. (One (rather embarrassing) reason for this is that our EUR price was actually lower than we planned, but another one is simply that the game is moving towards the full release and is slowly missing less and less features / game area.) So what's up next? The next area after this one will be a completely new biome located south of Narrows Vale.
We're hoping this to be available in two weeks as well. Meanwhile, remember to consider joining our Discord Server #dysmantle to hear occasional feature leaks and whatnot: https://discord.gg/bhJds2R . Thank you for all the dysmantling!
[ 2021-02-26 15:17:08 CET ] [ Original post ]
Update time! In this update you'll be entering deeper into Narrows Vale, avoiding trapping pits, investigating Sanctuary Farm, and melting some iron at Pike's Steel Manufacturing to fix that broken Link Tower. You will be using your very own Smelter -- one which you've built with your own greasy hands.
This new update finally introduces one of the missing major features: building, Do note that this is the initial implementation of Builder's Kit. We will be fine tuning everything and opening up more build categories in the upcoming updates. But it's finally here!
Highlights
Builder's Kit
You can unlock Builder's Kit invention only in Narrows Vale at the moment. Building itself is pretty simple. Just equip Builder's Kit, pick an object to build, and place it in any allowed position. We'll be unlocking more building categories and improving the tool in the future. You'll be eventually building more machines, furniture, decorations, simple walls, and defensive structures like turrets. But that is not available yet. At the moment you can simply build Smelters and Saw Mills to enhance your Iron, Steel, Titanium, and wood production capabilities. You can build pretty freely anywhere you want, but we may need to tweak this too when you guys figure out how to completely break the game... again.
Accessibility Options
We're adding new options tab for accessibility. Not sure how you feel about the emojis being there, but it seemed a better place for them than the game play tab. We'll probably be adding more options as we get better sense of what you need and want.
Borderless Fullscreen Window
Sadly, the previous update with exclusive full screen tweaks broke the game for some people. The game screen could just freeze with sounds and music still playing. We're very sorry for this. Luckily many of you were kind enough to help us debug through it and come up with a solution. So everything should be better now as we've moved to a borderless fullscreen window implementation which should work a lot nicer in all situations. Alt-tabbing is now swift and pleasant. The performance should be better than before as you don't have to run the game in your desktop resolution to take advantage of this. Let us know if you experience any issues with the new code!
Change Log
ADDED
- Access to new area 'Narrows Vale' (Part II, west side) - Builder's Kit (accessible in Narrows Vale near the smelter). - New Skill: Builder. - Level Cap is now 28. - New craftable: Material Magnet (level 27). - Accessibility Options tab. - Accessibility Option for color blind mode. - Accessibility Option for reduced blinking effects. - Accessibility Option for trypophobia. - Reset to Defaults buttons for Options screen.
CHANGED
- Gamepad cursor focus is moved to Cook button after clicking already cooked recipe button to automatically fill in the ingredients. - Default UI scale is smaller on PC. - Save slots now show player level, play time, and location. - Clearer wording on both Checkpoint Terminal quests. - Improved player's melee targeting. Target locked enemy is now always the primary target when attacking. - Fullscreen mode is now always borderless fullscreen window. - Link Tower scanner now shows all monsters in the area (even those you haven't discovered yet). - Buffed "Magnifying Glass" with an extra effect. - Improved invention tree readability and changed some invention positions. (Already unlocked inventions will stay so) - Thumb up emoji not shown in inventory screen if emojis are disabled. - Outdoorsman outfit only equippable at a campfire.
FIXED
- Bug report screenshot with low detail settings. - Graphical glitch when toggling shadows in graphics options. - Graphics options presets affect all the settings. - Skill change text now only shows effect for the skill and its previous levels. - Hundreds of issues relating to floating objects and graphical glitches. - Decals shake with the object actors when they're hit. - Decals deleted when walls turn into rubble. - Quest tab now correctly hides tracking checkboxes for completed quests. - Incorrect descriptive text relating to some items and inventions. - No longer showing invention number bubble for recipes you need to first find on the island (like katana). - Opening the map does not reset filters anymore.
Coming Up Next
The island development is progressing in schedule so far. We're still on track for Summer 2021 release. As we've mentioned in the Early Access box, we will also be increasing the game price at least in some regions. This will happen likely before the next update. (One (rather embarrassing) reason for this is that our EUR price was actually lower than we planned, but another one is simply that the game is moving towards the full release and is slowly missing less and less features / game area.) So what's up next? The next area after this one will be a completely new biome located south of Narrows Vale.
We're hoping this to be available in two weeks as well. Meanwhile, remember to consider joining our Discord Server #dysmantle to hear occasional feature leaks and whatnot: https://discord.gg/bhJds2R . Thank you for all the dysmantling!
[ 2021-02-26 15:17:08 CET ] [ Original post ]
DYSMANTLE
10tons Ltd
Developer
10tons Ltd
Publisher
2020-11-06
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(9659 reviews)
As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.
Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.
Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.
The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot - or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.
You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.
Enjoy the bittersweet apocalypse.
I think this is pretty obvious, but the game is still in development. This means the details will still change and features may get added, changed, or removed. More details will be announced during 2019!
Our team is not very big, so things take time. We're also building our own very technology and 3D engine for the game at the same time. We like to make sure we can do all the crazy stuff we want -- while ensuring everything runs smoothly on devices from PCs & next-generation consoles to mobile phones (and maybe toasters in the future).
Please wishlist the game to support the development! :)
MINIMAL SETUP
- OS: Ubuntu 16.04 or SteamOS
- Processor: 2 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- Storage: 600 MB available space
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