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Update 0.6.9 - Sunburn Desert


Friday -- what a nice day to drop an update right before everyone working on the game is leaving the (virtual) office! Hold on to your Cowboy Hats and Ice Brinks, and get ready to embark on the Sunburn Desert! What to expect on your sunny holiday? Vultures Lots of sand Cacti Among other things, you'll be tracking a Lost Convoy, visiting Mandrake's Diamond Mine, and squatting the Shady Mansion. That's all I can say to avoid further spoilers. So we're making steady development progress. Over half of the island is now playable, but there's still a lot of work to be done.

Highlights


Builder's Kit Improvements


We've fixed lots of small things regarding the Builder's Kit. All the things you've built will now show up on your map. We've also added a new Teardown Efficiency invention which enables you to get all the materials back from the stuff you've built. No new buildables have been added in this patch though, but more stuff coming soon(ish)! We'll want to fix all the issues regarding this before you can unleash your inner builder. You'll also need some context before you can/want build the turrets for example.

Amber Pills


Consider this. You've ran deep into the desert without proper outfits. You've ate all your food items on the way just to stay alive in the sweltering heat, and you've finally managed to reach a distant but safe campfire. Victory? Not really, because you can't really get back out from the desert anymore if you've already eaten all your food items. Amber Pills to the rescue! These tasty treats now have an additional long press use for swallowing a handful of pills instead of just one. Use this and you will awake near the first campfire at your home shelter. So even after series of bad decisions you can now always return home. (Just don't tell that to your skeleton.)

The Old Train


You may remember this screenshot with the dude wondering what to do with the train. Well, you'll now be introduced with your very first train. Note that this isn't the same one you'll find there near Mandrake's. (Also, to avoid Early Access disappointments, you can't ride the train just yet.)

Quest for Stopping Respawning Monsters


Some players seem to be disappointed when they see the monsters respawning after resting at the campfire. Some see this as a reliable source of certain materials. You can choose how you want to play it, but we'd like to make it clear that you CAN in fact stop the respawnings. It's your only way to get Mana Beads, which will become very important as you venture further. We've now added a new quest to highlight this, so expect to get a new quest after leaving the campfire the next time. If you've already installed the transmitter to that particular link tower, don't worry, installing it to any new link tower will complete the quest!

Change Log


ADDED


- Access to new area 'Sunburn Desert'. - Level Cap is now 29. - New craftables: Proximity Mines (level 28), Safari Outfit (level 26, same as winter coat). - New quest: Stop Monster Respawning that's triggered after you leave a campfire when you're at least XP level 3. - Graphics option: vertical sync. - Controls option: lock mouse cursor inside window. - Added fourth main tool inventory slot. - Added Invention: Teardown Efficienciency which gives back all of the building materials when breaking an object you've built. - Showing things you've built on the map. - Amber (Mana) Pills long press action now takes you back to home shelter (for situations where you've managed to get too far and have no other way back). - Own tooltips for keyboard in some screens. - If you've disabled auto-collect for some material, now showing auto-collect disabled text when near those materials. (To avoid getting bug reports about this.)

CHANGED


- Dropped material pick up radius is reduced for 10 seconds to prevent accidental pickup. - Reworked Criticals. Gained bonuses are now additional instead of percentual increases.This should both make the criticals work as intended and make it a lot clearer to the player what their critical chances are. - Rebalanced numbers for modifiers and trinkets related to critical hits. Affected are Critical Hit Chance, Backstab Critical Chance, Critical Hit Damage, Counterweight and Acupuncture Needles. - Buffed Machete attack speed by 5%. - The quests "Preparing For Winter" and "Sweltering Heat" now trigger once the player meets harsh temperatures for the first time. This also unlocks required inventions for the quests. Further, due to this change, "Ice Brick", "Hot Water Bottle", "Fur Hat" and "Cowboy Hat" have had their level requirements removed. - Moved a number of inventions in the invention tree to more logical places (No effect, if already unlocked). - Nerfed a number of food recipe effects that were too good for their own right. - You can't build in Tombs. - Builder's Kit can't be used if enemies are too near or targeting you. - Balanced material requirements for smelter products. - Faster load times.

FIXED


- Sawmill unlocking when crafting Builder's Kit. (To unlock Sawmill, just go and use the Sawmill once more in the north.) - Some edge cases with wrong temperatures in certain areas. - Monster scanner now counts stationary monsters too. - Not showing up new monster slain popups for creatures that don't have a collection entry. - Usual fixes to graphical glitches and typos. - More clarifications for some quest descriptions and objective texts. - Fixed gamepad tooltips showing up in cases where they shouldn't.

Up Next


The next update will focus on Lore and Ancient Myths. It will contain only a small new area update, but that one will prepare you for your journey into the next area after that. Much excitement!


[ 2021-03-12 17:16:19 CET ] [ Original post ]

DYSMANTLE
10tons Ltd Developer
10tons Ltd Publisher
2020-11-06 Release
Game News Posts: 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (9659 reviews)


As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.



You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.

  • Break over 99% of all objects for materials with the right tools. No barrier will stop you.
  • Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
  • Explore the handcrafted open world and uncover its mysteries.
  • Survive. Clear areas of monsters and claim it as yours.
  • Build outposts to establish your presence.
  • Craft permanent weapons, tools, outfits, and trinkets.
  • Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
  • Farm exotic plants and reap the rewards as crop gets ripe.
  • Solve puzzles above ground and underground in the Tombs of the Old Ones
  • Fish cunning scaly things under the watery surface.
  • Cook delicious recipes for permanent stat and ability upgrades.



Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.



Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.



Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.



The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot - or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.



You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.

Enjoy the bittersweet apocalypse.





I think this is pretty obvious, but the game is still in development. This means the details will still change and features may get added, changed, or removed. More details will be announced during 2019!

Our team is not very big, so things take time. We're also building our own very technology and 3D engine for the game at the same time. We like to make sure we can do all the crazy stuff we want -- while ensuring everything runs smoothly on devices from PCs & next-generation consoles to mobile phones (and maybe toasters in the future).

Please wishlist the game to support the development! :)

MINIMAL SETUP
  • OS: Ubuntu 16.04 or SteamOS
  • Processor: 2 GHzMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: SM 3.0+
  • Storage: 600 MB available space
GAMEBILLET

[ 6089 ]

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GAMERSGATE

[ 3241 ]

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2.0$ (80%)
2.1$ (70%)

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